Hello,
I would like to generate sprites and graphics on the fly as the application runs. What is the best method to do this?
It looks like this can be done in SpriteKit with SKMutableTexture. So I imagine drawing to an array of bytes then copy into SKMutableTexture?
Are there any other API to help with drawing into SKMutableTexture (splines, lines, circle, polygon shading)?
I'm new to SpriteKit and iOS dev in general so much appreciate if you could point to any documentation regarding above subject. Thank you.