Metal System Trace?

For the title -- ANY docs whatsoever? We're really stabbing around in the dark here.


In in the same vein: for *all* of the new instruments, how do you pan the captured time reference? Figured out you can zoom in/out, centered on the mouse location, with the mouse wheel + option. But once you're zoomed in how to you pan? Nobody in our office can figure it out....

We're working on updating the Instruments documentation to cover the new templates and instruments. In the meantime, there's the "Metal Performance Optimization Techniques" session from WWDC 2015 (https://developer.apple.com/videos/wwdc/2015/?id=610) and you can post questions in the Metal forum (https://forums.developer.apple.com/community/graphics-and-games/metal).


Shift+mousewheel will scroll any scrollview horizontally in OS X.

Thanks Kem. I was at that talk. I will give it a watch again. We were looking for a lot more, and lower level info. The time of the boxes and their relationships on the timeline is useful, but without more info about WHY some things are happening (e.g. some of the unexplained whitespace 'time') it doesn't give a lot that is actionable. But it did just help me squash some unintentional buffer reloads. 🙂


Just made me realize I wish we could give encoders proper names.


>>Shift+mousewheel will scroll any scrollview horizontally in OS X.


Got it. Hope that gets changed. Different keys for zooming and scrolling is super awkward. Dragging time should be a drag - like pretty much any DCC application.

Metal System Trace?
 
 
Q