Instruments

RSS for tag

Instruments is a performance-analysis and testing tool for iOS, iPadOS, watchOS, tvOS, and macOS apps.

Posts under Instruments tag

87 Posts
Sort by:

Post

Replies

Boosts

Views

Activity

Identifying memory leaks
I'm having an issue with my swiftui macOS application where it is continually consuming more memory over time and after a couple of hours will grind to a halt. I've watched a few videos now on how to use Xcode Memory Graph and Instruments to identify the source of a leak (I assume it is a leak). These videos all provide very obvious issues as examples but mine seems more elusive and I don't know how to identify which part of my code is the cause of the issue. After running instruments I see the following but the leaked objects are not always consistent: Xcode Memory Graph shows NSSet as the culprit which is shown under CoreFoundation (not my App). I really am a beginner here and because it's not showing me somewhere in my app that I can go and investigate I'm really stuck.
2
0
235
1w
EXC_BAD_ACCESS KERN_INVALID_ADDRESS ,Crashed: com.apple.main-thread
I am experiencing a crash on iOS 18 for some devices when the app becomes active again after being inactive for one or two days, with the following details: Crash Information: Thread: com.apple.main-thread Exception: EXC_BAD_ACCESS KERN_INVALID_ADDRESS The crash occurs intermittently on certain devices, but I haven’t been able to reproduce it consistently. Based on the crash logs, it seems to be related to accessing an invalid or corrupted memory address. But if user try to uninstall the app or restart the device, the issue is gone . Is this a known issue in iOS 18? Are there any official workarounds or fixes? Could this be related to specific device configurations, such as limited memory on older models? Are there any known APIs or frameworks in iOS 18 that could trigger such an issue? What additional debugging steps would you recommend to narrow down the root cause? Have other developers encountered similar crashes in iOS 18? Thank you for your help! I appreciate any insights or suggestions.
1
0
159
2w
Not seeing signposts when profiling a unit test (Xcode 16.1)
While I was recently profiling some code from a Swift library, I noticed that XCTest added in signposts for the measurement tests, which I found really helpful to "home in" on the code I wanted to profile digging around in the stack trace. I tried to add my own signposts to provide just a bit of my own markers in there, but while it compiles and profiles equivalently, the signposts just aren't showing up. This is with Xcode 16.1, macOS Sequoia (15.1) and a swift library, using XCTest and profiling within one of the unit tests. Is there something in this sequence that doesn't allow the library to set up signposts and have instruments collect them? The flow I'm using: import os let subsystem = "MyLibrary" class MyClass { let logger: Logger = .init(subsystem: subsystem, category: "fastloop") let signposter: OSSignposter init() { signposter = OSSignposter(logger: logger) } func goFast() { let signpostId = signposter.makeSignpostID() let state = signposter.beginInterval("tick", id: signpostId) // ... do a bunch of work here - all synchronous signposter.endInterval("tick", state) } } Is there something I'm doing incorrectly in using this API, or not enabling to allow those signposts to be collected by the profiler? I do see the signposts that XCTests injects into the system, just not any of the ones I'm creating.
1
0
238
Nov ’24
Memory leak issue. Is this a bug or am I doing something wrong?
I've been developing an app for macOS for some time. As I've been approaching the app's final development stages, I decided to try Instruments as I've suspected a memory leak was occurring, since my app's memory usage slowly grows over time. Instruments has found one leak, and I've spent considerable time trying to find the cause. Long story short, I've ended up with just an EmptyView() and Instruments were still showing a leak. I've tried creating a new project with a placeholder "Hello, world!" text, and Instruments were still detecting a leak. Am I doing something wrong here? Maybe I'm not using Instruments correctly? Or is this a bug? My Instruments version is 16.0, macOS Sequoia 15.1.
1
0
195
Nov ’24
Discrepancy between Xcode Memory Report and Xcode Instruments Memory Profiler
Hi Apple Engineers, I am encountering an issue where the memory usage reported by the Xcode memory report and the Xcode Instruments memory profiler are not aligned. Specifically: Xcode Memory Report: After implementing autoreleasepool, URLSession reading a zip file, and moving the task inside DispatchQueue.global().async, the memory usage goes down from 900MB to 450MB, indicating a potential memory leak. Xcode Instruments Memory Profiler: The memory usage goes down from 900MB to 100MB, suggesting that the memory has been properly released and there is no significant memory leak. Could you please help me understand the discrepancy between these two tools and provide guidance on the appropriate way to interpret the memory usage in my application? Which result I should rely on it? I would greatly appreciate your insights and expertise on this matter. Thank you in advance for your assistance.
2
0
235
Nov ’24
CPU use increases over time with simple animation
I created a simple animation of a circle that changes sizes. The circle pulses like a heartbeat in the center of the screen. My expectation was for the CPU use to be very low, but that is not the case. In addition, even if the CPU use isn't as low as I would expect, I did not expect the CPU use to increase over time because nothing else is happening in the app. Here is the code: import SwiftUI @main struct TestApp: App { var body: some Scene { WindowGroup { SplashScreenView() } } } import SwiftUI struct SplashScreenView: View { var body: some View { ZStack { SplashNucleusView(minSize: 50, maxSize: 100) } } } import SwiftUI struct SplashNucleusView: View { let minSize: Double let maxSize: Double @State private var nucleusColor: Color = .primary @State private var nucleusRadius: Double = 10 @State private var nucleusOpacity: Double = 1.0 private var nucleusAnimation: Animation { .easeInOut(duration: 0.25) .repeatForever(autoreverses: true) } let timer = Timer.publish(every: 0.5, on: .main, in: .common).autoconnect() var body: some View { Circle() .fill(nucleusColor) .frame(width: nucleusRadius) .opacity(nucleusOpacity) .onReceive(timer) { _ in withAnimation(nucleusAnimation) { nucleusRadius = Double.random(in: minSize...maxSize) } } } } This is how the animation looks: The animation is snappy until the CPU use reaches 95%, at which point there is visible stuttering. Here is how the CPU looks when the animation duration value is 0.5 seconds and the timer publishing interval is 3 seconds: Changing the animation duration value to 0.25 seconds and the timer publishing interval to 0.5 seconds changes the CPU use as follows: The complete view has many other moving parts, which make the issue much worse. The issue is evident with only the circle view. I spent hours working with the debugger, reading about animations, and testing new approaches, but the result is always the same. Why is this happening?
2
0
285
Oct ’24
Unable to run test in devices with MDM Profiles
Requirement : We wanted to run UI Automation using xcuitest in devices with MDM profiles. Steps : We have created a test target for our app and signed with MDM profile (in-house) Generated app and testbundle-Runner along with xctestrun files using “xcodebuild build-for-testing -scheme “App-TestRelease" -configuration “Release” -derivedDataPath "${CURDIR}/derivedData" -workspace "${PROJECT_NAME}.xcworkspace" -sdk iphoneos” Tried running “xcodebuild test-without-building -destination platform=iOS,id=000842883-**** -xctestrun App-TestRelease_iphoneos17.5-arm64.xctestrun -derivedDataPath /derived/“ Facing below issues xcodebuild[35481:3588352] IDELaunchReport: e2934a094f300d40:e2934a094f300d40: Finished with error: Unable to launch com.org.mdm.XCTest.xctrunner Domain: com.apple.platform.iphoneos Code: -12 User Info: { IDERunOperationFailingWorker = IDELaunchiPhoneLauncher; } -- Request to launch com.org.mdm.XCTest.xctrunner failed. Domain: com.apple.dt.deviceprocesscontrolservice Code: 2 Failure Reason: The request to open "com.org.mdm.XCTest.xctrunner" failed. : Failed to launch process with bundle identifier 'com.org.mdm.XCTest.xctrunner'. -- The request to open "com.org.mdm.XCTest.xctrunner" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.org.mdm.XCTest.xctrunner because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x9f9; } -- The operation couldn’t be completed. Unable to launch com.org.mdm.XCTest.xctrunner because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. Domain: FBSOpenApplicationErrorDomain Code: 3 Failure Reason: Unable to launch com.org.mdm.XCTest.xctrunner because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. User Info: { BSErrorCodeDescription = Security; }
1
0
291
Oct ’24
Production Issue - MetricKit is not generating daily metric payloads as expected since iOS 18
I'm a big fan of MetricKit. I decided to see how my apps are performing with iOS 18 and well, I'm not getting any metric payloads from those devices. Metric payloads received from my test devices adopting iOS 18 has pretty much bottomed out to zero. Is anyone getting MetricKit MXMetricPayloads from iOS 18 devices? FB15461298 - MetricKit: Production issue / regression with iOS 18 - Significant dropout or metric payloads being generated since 18.0 - nearly no reports To demonstrate the issue, I decided to graph the metric payloads my infrastructure receives for all of my apps across all of my devices over the last 16 months starting with WWDC23 timeframe. This data is grouped by count per month. A trend can easily be seen starting in June 2024 where I started to adopt iOS 18 betas. Zooming in since WWDC24, grouped by week, it is much easier to see the decline. Note, the second screenshot shows data collected from Xcode builds, TestFlight, and App Store. The last data point from today was a manual creation from Xcode's Debug window, so at least that triggering mechanism works and I can confirm all of my code to upload off device works as expected. On the bright side, I guess I will ship this 'payload received over time' feature in my MetricKit payload analyzer app with a scrolling window and group by features that make up these screenshots.
2
0
355
Oct ’24
RealityKit Metrics - 3D Render vertex and triangle measurement attributes clarification needed
What exactly is included/calculated in the following metrics within RealityKit Trace - RealityKit Metrics - 3D render attributes: 3D Mesh Triangles Total Triangles Submitted 3D Mesh Vertices Total Vertices Submitted As the second part of the question, what differentiates between: 3D Mesh Triangles vs Total Triangles Submitted 3D Mesh Vertices vs Total Vertices Submitted
0
0
256
Oct ’24
Xcode Instruments: Mismatch Time Profiler results vs. CPU Cycles
Recently, we reworked a crucial part of our app and managed to half the amount of CPU cycles our app requires (according to Xcode Instruments). Nonetheless, when using the Time Profiler component in instruments, it shows that the CPU time spent was either higher or the same (depending on execution). The main time-consuming factor here: libsystem_pthread.dylib - the amount of CPU time spent by this library has doubled from original implementation to reworked implementation. Therefore, I'm having a few questions: How should I interpret this result? How is this even possible if the CPU clock cycles halved? What is the better metric here, the CPU cycles or the time profiler? How can I reduce the impact of that said library? What does that library do and how can I influence its performance? Thanks in advance.
2
0
398
Oct ’24
[Xcode Instruments][Allocations] Chart not showing any data
Hi there, In a project that I am working on, whenever I try running instruments for allocations to see the memory allocations that are happening under the hood, I see the statistics, and the traces updating, however the chart never updates. I have made new projects on the machine, and I have tried different Xcode versions, and they all show the chart just fine. I have tried running the project on other machines with no success. I have double checked the arguments and options on the active schema I am trying to profile with the schema of a new project and they are identical. Here is a picture of how it looks: My questions are as follows: What properties and settings can disable the chart from showing up? What diagnostic steps recommended that I should take? I can not share a reproducible as this is the only project I have with this problem and it is not mine, but please tell me if there is anything else I can provide in order to debug this. All the best Parsa
1
0
335
Sep ’24
Issue with Pivot Points of Primitive Shapes in Reality Composer Pro for visionOS App
Hi everyone, I'm developing a visionOS app using SwiftUI and RealityKit, and I'm encountering an issue with the pivot points of primitive shapes created in Reality Composer Pro. Scenario: When I use Reality Composer Pro within Xcode to add primitive shapes (such as cubes, capsules, etc.) to my scene, the pivot points for these objects seem to be set incorrectly. The pivot is located far from the actual object, which affects transformations and positioning. Question: Is there a way to correct or adjust the pivot point for primitive shapes created in Reality Composer Pro? Additional Information: I’ve attached a screenshot illustrating the issue with the pivot point being misaligned. Any guidance on how to resolve this would be greatly appreciated. Thanks in advance for your help! Best, Siddharth
1
0
406
Sep ’24
Instruments "Failed to split user provided arguments: working directory doesn't exist"
Trying to examine performance issues in Xcode Instruments using the Animation Hitches instrument in Xcode 16.0 beta 6 (16A5230g). When connected to my iPhone 15 Pro Max and I try to start a run with my app, it has an error “Failed to split user provided arguments: working directory doesn't exist” with timestamp “(Before Run Started)”. When running the app on an iOS simulator, the instrument runs fine—but I want to profile on a real device.
 Instruments > Settings, Recording Location set to Default and that directory does exist.
3
1
551
Sep ’24
Security Framework: unreleased memory
I'm writing software that uses the security framework to get signing information from applications. I noticed that over time memory consumption goes up. After checking with Instruments, I saw an accumulation of objects coming from the internals of the security framework. These allocated objects don't seem to go away. Following is a standalone code sample that seems to cause the problem in my env. Running it by itself creates a big number of objects that are not released. I also attached a screenshot from Instruments. #include <Foundation/Foundation.h> #include <Security/Security.h> #include <unistd.h> OSStatus get_signing_info(const char* path) { SecStaticCodeRef codeRef = NULL; OSStatus status; NSString* str = [NSString stringWithUTF8String:path]; NSURL* url = [NSURL fileURLWithPath:str]; status = SecStaticCodeCreateWithPath((__bridge CFURLRef)url, kSecCSDefaultFlags, &codeRef); CFDictionaryRef _info = NULL; status = SecCodeCopySigningInformation(codeRef, kSecCSSigningInformation, &_info); NSDictionary* info = (__bridge_transfer NSDictionary *)_info; int flags = [[info objectForKey:(NSString *)kSecCodeInfoFlags] intValue]; NSLog(@"%d", flags); CFRelease(codeRef); return status; } int main(int argc, const char * argv[]) { @autoreleasepool { for (int i = 0; i < 1000; ++i) { @autoreleasepool { OSStatus status = get_signing_info(argv[1]); NSLog(@"i=%d, status=%d", i, status); } } sleep(100); } return 0; } Is there a way to get rid of these objects that clog up the memory? Or perhaps use the framework differently to avoid this issue?
1
0
437
Aug ’24