I'm trying to get a new tvOS SpriteKit project started, but it appears there is a bug preventing me from doing so. The default code example when starting a new project of this type doesn't actually work properly (no Hello World in Chalkduster). It appears as though the GameScene.sks file isn't actually being found here:
if let scene = SKScene(fileNamed: "GameScene") as? GameScene {
//Some code
}
Anyone else having this problem and has maybe found a work around?