I'm looking into building some games with the Apple TV remote and I was wondering if the remote is accessible from the simulator when hooked up to a computer? Or even better yet if theres any trick to make the remote show up as a gamepad device when hooked up to the computer. I want to do some innovative controls stuff, but the path of compile->deploy->test is a pretty long one to mess around with controls, especially if you factor in cross-compile from unity 😐
Is there any trick to make this work now? or is it in the roadmap for the future?
Thanks so much!