Hi guys,
I'm working on porting one of my existing apps to both tvOS and SpriteKit, both of which are new to me.
Given these are already new, I'm sticking to what I know and doing the majority in Obj-C and branching into Swift when/if/where I feel comfortable.
The problem I'm having is translating how the focus works for a SpriteKit Scene, and adding focus to a SKNode.
Anyone have any tips on how this is meant to work?
Am I meant to catch and throw from my main UIViewController?
I'm spiking out with a simple Game using SpriteKit boilerplate, but the UIFocusEnvironment documentation isn't jelling with me.t