9.0.1 is out. How to check whether SpriteKit fixes are in

Title is self-explanatory. The official list of changes released by Apple, only contains a few items, as usual (SpriteKit not mentioned).


Is there a way to find a complete list of changes, so that we can see whether SpriteKit is affected?

hmezz no difference, here, and no difference in ios 9.1 beta 2.


😠


/ID

I concur. I see no difference WRT to the issues I'm seeing, particularly the Physics-related problems

Hello Karim!


-Do you still experience the Bug with spritekit particle editor?

-The texture bug, particle not visible after switching texture for the particle,

- particle not visible after switching back and forth between project files?


-Changing anchor point of scene from default (0,0) to (0.5,0.5) makes all nodes in scene to lose their position when zooming in and out of the scene.?


/Id

Hi Indiedev,


I haven't seen any of those yet, because I disabled particles early on in the 9.0 betas, and haven't re-enabled them yet— too many other problems to deal with.


What I am seeing is:


  • Textures not appearing, or appearing at the wrong zPosition (sometimes with the error: <CAMetalLayer: 0x157819ce0>: calling -display has no effect.)
  • Physics body collision not always respected (ie: Collision is registered, but not simulated)
  • PKPhysics* instances returned by APIs declaring SKPhysics* types (a big problem when using Swift)
  • Removing a node from parent/graph does not immediately remove its Physics bodies from the scene's physics world


Right now, the absolute killer for me is the failure of collisions simulation. I'm building an adventure game, and the nav mesh is pretty critical to well... everything. If the player can just walk through walls (which they can currently) then the whole game is DOA.


Ok... this one was my fault, but not obviously so... In a recent refactor I somehow dropped the dynamic = false setting on my Wall nodes. What's weird is that that didn't result in the physics bodies of the walls actually being dynamic (ie: being moved by collision with other bodies)— I would have instantly recognized that... instead the player character would arbitrarily pass through the wall bodies, or pass partially through them then "jump" to the nearest edge.

However, I'm also experiencing really bad hangs (pinwheels) on the 9.1 simulator. Bad enough that I'm going to have to stop using Xcode 7.1 beta for now.

Hello Karim.


-"Textures not appearing, or appearing at the wrong zPosition (sometimes with the error: <CAMetalLayer: 0x157819ce0>: calling -display has no effect.)"


Got that one, filed the bug. also issues with removing node from parent,

cant get the node back to the scene after removing from parent.


My progress in 30 days:

0 lines of code added to project.

12 Bugs Reported

-10 open.

-2 closed (Duplicate)

😐


/ID

Hi indiedeveloper,


iOS 9.2 beta 1 is avaliable on the developer portal. Have you tried verifying your issues on the new software update?


Cheers

9.0.1 is out. How to check whether SpriteKit fixes are in
 
 
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