Currently when using the Play/Pause button in a game it is mapped to the "X" game controller input and that works perfectly. However if music is playing on the Apple TV from Apple Music, and the game controller's "Play/Pause" button is pressed, the music is paused.
- expected behavior: The game should capture the Play/Pause button only.. not other apps.
- actual behavior: Other apps (Apple Music) is being controlled by the Play/Pause button.
My game allows users to listen to their own music in the background while playing. So this behavior of pausing the music from within the game is strange because in order to play the music again, the user has to leave the game.. open music app and replay again.