targetframerate published apps

I work in unity and publish through xcode. The console in xcode under the tab where it shows performance reads a frame rate in line with what I've coded. However, my app was released and the battery gets absolutely murdered. I set a target framerate of 6 per second, because the screen is often static. In times when it is mean to be maneuvered I set it to 60 fps. I'm only assuming apple forces published apps to run at a certain frame per second. ~45 minutes in my app used to take 5% of the battery. Now that it's released, it takes over 30%! It might also have to do with the ios 9.0 update. I did do an update after I published the app.


Anyways, I'm just curious, does Apple force published apps to run at a particular frame rate? Is there a way to circumvent that? I'm asking here because I know as soon as I phone them tomorrow, they're going to tell me how clueless they are, and how I should dabble in these forums. If anybody has any information on this I'd greatly appreciate it--especially in the case of circumventing a forced frame rate with a published app.

>especially in the case of circumventing a forced frame rate with a published app.


You might want to start by asking in a more targeted forum, where topic-specific gurus hang out.


Also, I wouldn't expect to much in the way of unity suppport here in any case...just saying.


Good luck.

targetframerate published apps
 
 
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