spritekit game on iphone 6s plus jittery

I create a blank sprite kit game project in Xcode 7 and run the starter project that was created by xcode. Everything is displayed as it should in portrait mode and scene contents are still (i.e. not moving/jittery) but when i change to landscape mode the scene is moving slightly, feels like the scene is jumping up and down by like 1 pixel.

When running on the simulator in landscape mode, the scene is fine, but when run on the device in landscape then its jumpy.


I also tried running the DemoBots sample project from Apple on the iphone 6s plus and it is jittery also.


Is this an issue with spritekit, or is it the way iphone 6s plus renders on screen due to downsampling?

Hi Mantov1,


Thanks for posting on the forum. Would you be able to file a bug and attach your sample. Just referencing the starter may not be enough as it coulbe be missing details about your setup that the engineers can't reproduce. That would be much appreciated.


If you get the time please post back your radar number.


Cheers

I have the exact same bug when I build with Xcode 7.1. It happen on demo bot in landscape, or in my own games. It disappear when the UI is in zoom mode, because the screen size is not 736x414 anymore in that case. Now I am trying to support the old resolution (auto scale from iPhone 5 resolution), I deleted all icon and launch image, everything, but for some reason, it keeps giving me a native resolution (736x414) and there is no way to avoid this bug. very frustrating

Hi mantov1,


Thanks for bringing this up, are you still seeing this issue on iOS 9.2 beta 1 seed? If so, please get reply with the bug report number so we can address this.


Thank you

spritekit game on iphone 6s plus jittery
 
 
Q