I tried creating a sprite with a normal map; lighting works; however if I rotate the sprite, the lighting doesn't respond.
After seeing this; I realize 'duh, my pixels saying +x values still say +x values no matter where I am'
So while I understand why it happens, is there anything built into sprite kit to recompute normal maps or the lighting calculation based on sprite rotation, or am I into custom shaders?
Thanks,
-Michael