So I was noticing some slightly strange discrepancies with the size of textures for any given run on the simulator. For example, on 6 everything fit into the bounds of the screen fine, but when I ran it on 6s, a device that has the same screen size, the textures had been sort of inflated.
After going to Window --> Scale I found that for all the 6-series phones, there was some kind of scaling going on. For the 6 and 6s it was 75% and for the 6 plus and 6s plus it was 50%.
Is this ok? Will this render properly like it did on the sim when it ports to a device? If not, how can I quickly fix this without designing a bunch of new textures and writing new code?