Problems with ios 9.1 sprite kit

I recently just updated my xcode to 7.2 to be able to test my game on ios 9, 9.1 and 9.2 and for some reason when testing my game on a device with ios 9.1 I experience problems. When I run my game on ios 9 and ios 9.2 or lower everything seems to be working fine. The type of game is just a simple sprite running that when the screen is tapped it will flip on it's Y axis then when the screen is tapped again it will return to its original position, however when I run the game on a 9.1 device when the screen is tapped the sprite keeps moving down the screen but still flipping.

I am new to using the forum so do I have to post certain parts of my code here or is there another way of showing my code?

Any help will be greatly appreciated. 🙂

Although it's not mentioned anywhere, it's best to think of Sprite Kit, Scene Kit and Metal as "Works in Progress", with the emphasis on Progress.


There's many issues, and rather than having a project manager and direction, it seems Apple is reliant on the (very) few developers using the frameworks for alpha and beta testing, analysis and reporting of bugs.


Much potential exists in a world of GameKit etc... but all these frameworks and ideas are only a glimpse at potential rather than anywhere near a realised reality.

There were huge problems with SpriteKit 9.0 and 9.1. The framework is mostly fixed on 9.2. You can do nothing about it. Just set minimum version of your app to 9.2

+1 pavelgubarev


For me, 9.2 is the first "production" quality release of Sprite Kit on IOS 9.X (And it's rather good). The rest were quite buggy and I had to move some client projects to Unity 😟.


Is there a public list of features and fixes for Sprite Kit on IOS 9.3 ..??

There's never been any acknowledgement of changes, updates, improvements or otherwise in any of these since the origin of Sprite Kit.


This is one of the problems of the condescending approach Apple has towards Sprite Kit users.


All iOS 9 betas, and all the way through GM and up to 9.2 had huge problems for developers. All went unacknowledged.


That's bizarre levels of hubris and arrogance.

Problems with ios 9.1 sprite kit
 
 
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