The docs say that core graphics is available to a watch2.0 extension. What will we be able to do? Can I draw directly into a bitmap or calayer or screen graphics context?
Shayne
The docs say that core graphics is available to a watch2.0 extension. What will we be able to do? Can I draw directly into a bitmap or calayer or screen graphics context?
Shayne
Layers and views are not directly exposed to third party developers in watchOS 2. You can draw into a bitmap context, extract a UIImage from said context, and apply the image to a WKInterfaceImage or WKInterfaceGroup.