Memory Leak in Xcode when using SKS files

Has anyone else noticed in Xcode 7.2.1 that the system memory steadily goes upward when working with SKS files? I've been watching it through Activity Monitor. Note I'm not referring to app memory, but the system memory usage on my Mac. I've never had Memory issues before but after working with Xcode for 30 minutes to an hour, I will get a message that my system is out of memory. So I started watching what was happening in Activity Monitor, and sure enough, only when using .SKS files, the memory just climbs upward.


Right now I'm looking at a blank SKS file, doing nothing with Xcode and the memory is going up about 2mb every couple seconds. And goes up faster when there's actual content in the scene.


Worth a bug report?

I don't see memory issues but any SKS file editor loads my CPU heavily. Not like it was in previous versions of Xcode. I reported this.

Happens to me. I reported. I first noticed that when i left open the Scene editor for a day or so that my computer would crash and reboot. I can rack up about 2MB/sec have 16GB on my mac mini

Hi,


This has been happening to me also. My Mac mini was crashing every hour or so while working on a game using the Spritekit Scene Editor. I thought it was because the latest Xcode needed more than 4GB of memory. I upgrade to 16 GB & now it crashes after 4 hours!


Any update on a fix for this.


Thx.


RB

Hello,


Did you file a bug report? It definitely is an Xcode proble. I watched Activity Monitor memory with the .sks file open in the editor & it does exactly what you say. However, if I close the .sks file/Scene Editor window then the leakage stops. This provides a work around by making sure to keep that window open for the shortest possible time but a proper Xcode fix would be preferable.


RB

Memory Leak in Xcode when using SKS files
 
 
Q