app won't run

Had my app running on my watch with Watch OS1 and wanted to try OS2. Installed iOS 9 and Xcode 7.


After several failed attempts, I went back to my non-watch app and added a new target for the Watch OS2.


Added my storyboard contents, icons, etc.


When I run the Watch App, it installs the icon, the app, sets everything up, and then Xcode says Finished running the app.


If I tap the icon on the watch, it spins forever.


If I try to look at the glance, it has an activity indicator that spins forever.


There aren't any error messages, yet the app won't run.


Does anyone have any ideas that I can try?

I've had this issue as well for my own apps as well as other third party apps. I found that many apps said "Installing..." in the Watch app on my iPhone. I disabled all apps that said "Installing..." and tried to install them one by one. They now seem to work.

I think the problem lies in that it takes a very long time to install the apps. 5+ minutes for me for simple apps.

What I end up doing that works for me is

  1. Build/run the iPhone app from Xcode to deploy it
  2. Stop debugging the app in Xcode
  3. Make sure "Show App on Apple Watch" is enabled for my app in the Apple Watch app on the iPhone
  4. Switch to the Watch and wait untill the new version of the app is installed (takes forever)
  5. Manually launch the app.

For the most part I do the same using the Simulator as the install is instant.

I am seeing long times as well, usually around 60 seconds or so. I think this was much faster for watchOS1.

Sounded like a nice workaround, but it doesn't work for me.


I've reported this as a bug.


My app runs fine in the simulator and only about 5% of the time it will actually run on the device.


Trying your method, it shows it loading for about 5 minutes, then just goes back to the clock.


Thanks for the suggestion - it sounded good.

app won't run
 
 
Q