what universal static library means usually?

Hi


there are many tutorials for how to create universal static library..


but they didnt expain what 'universal' static library means ..


is that mean , this static library can run both of 'device' and 'simulator' ?


or run on both of 32bit and 64bit device ?


or all of them (32bit and 64bit device and simulator)


or other meaning ?


why it is called 'universal' ?


thanks 🙂

Accepted Answer

Normally, Xcode generates a static library for each architecture (ARMx, i386, etc.) separately, if we combine them and generate a single library for all architectures, this library known as a Universal object file or Universal Static Library.

what universal static library means usually?
 
 
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