Hi,
I've been using CocoaAsyncUdpSocket (IPv4) for UDP listening on my app, and it seems that some of the packets are not received (not in any consistent manner). All the UDP communication is done through LAN (WiFi), so I assumed all the packets should arrive safely...
I've tried tracking down the issue, and I found that "MyCFSocketCallback" in AsyncUdpSocket.m wasn't called when a packet was dropped. (so it's not a high-level problem)
I've recently transferred all the code from obj-c to swift, and have updated my devices to iOS 9, so I have a feeling that this issue has something to do with that.
I thought this may be due to the requirement of using IPv6 in iOS 9, so I've attempted changing my sockets to IPv6, which seemed to have caused an improvement (although it could be random, or wishful thinking :)). Unfortunately, I'm still seeing packet drops, which is somewhat problematic...
Any help or direction would be highly appreciated, as I tried looking around for similar issues, but I didn't manage to find anything...
Thank you!