Physically Based Shading

The documentation and wwdc sessions suggest that physically based shading might now be supported in Scenekit using Model IO.


The Scenekit classes themselves still do not have support for PBS material settings, so if the model io settings are retained after their converted to their scenekit counterparts they would not be adjustable.


This would also mean that content configured using the visual editor would not have access to PBS.


Can someone confirm this?

Can an apple employee confirm if PBS is supported at all or were the claims false?


Even the MDLPhysicallyPlausibleScatteringFunction appears to not work.

Physically Based Shading
 
 
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