I can build, run and debug watchOS 1 apps absolutely fine. When I try and build/run watchOS 2, Xcode runs for a bit, beachballs after a while and then it eventually stops. I can usually get the app on by manually installing via the iOS Apple Watch app.
No debugger or logs though..
Has anyone figured out a workaround or is this just not possible in the current beta?
Simulator builds are all ok but I'm experimenting with Core Motion so it only really works on device..
Note.. I'm trying with a brand new project, no changes. I believe everything is correctly provisioned..