Hello,
I've been working with CGL for a C renderer. The only way I've found to get my context to display on screen is with CGLSetFullScreenOnDisplay. Of course this is deprecated (like many non-Cocoa APIs).
So, I am wondering if this is a bug (the context should display when initialized)? Or, does anyone know of any other way to get CGL to display? I'm guessing there is some other way, as it would be a little silly to have an OpenGL api that can't render to screen. Who knows though 🙂