Downloaded Xcode 7 beta to try it out and discoverd when setting an SKTextures filtering mode to nearest it does not work (as in there are no visible results when running the app, I still see blurred pixels). Simple example below:
let texture = SKTexture(imageNamed: "image")
texture.filteringMode =.Nearest
let sprite = SKSpriteNode(texture: texture)
addChild(sprite)Just wondered if this was a known issue with this beta or it's just happening to me?
Thanks,
Tom