I was using AsyncUDPSocket from the excellent CocoaAsyncSocket library on github to try to let the watch access some data a UDP device we have sends out, but while it works fine on the simulator it does not work on the actual watch. I am getting a bind failure (error 1) on CFSocketSetAddress
I had first started on this project when the watch came out and the code also worked fine when running on the phone as a watch OS 1.0 app
now with the 2.0 OS, it works fine too running under the Watch simulator, but when running on an actual watch device, i get the above error.
I was worried that it might not run under OS 2.0, but it does run under the simulator, so I don't know whether this is a bug or a limitation.
Any ideas? Thanks in advance for any help.