Hi Guys, I just got crash in my OpenGLES 2 game running on iOS 10.0.1 running on iPhone6s/6s+/7 and iPad pro.
Assertion failed: (pipeline_prog->getPipelineProgramData()->new_ir_data), function loadCurrentPipelinePrograms, file /BuildRoot/Library/Caches/com.apple.xbs/Sources/GLDRendererMetal/GLDRendererMetal-33/Context/glr_program.mm, line 173.
It didn't happen on previous ios versions on same device, it didn't happen on ios10 beta version,
it doesn't happen on iOS 10.0.1 on other devices.
I am clueless what causing it.
Rechecked all my opengl related code (including shaders), everything seems to be fine.
Checked GL_ERROR after every single gl call.
no errors at all.
Maybe someone had similar problem?