Does anyone actually use Sprite Kit?

The editor is undocumented, it has no grids, you have to type everything in by hand at 1/1000 of a pixel. Why would anyone use this? I want to write my game in Swift not C# or Javascript (Unity). Yet I have to create the entire UI in code like it was the 1980s all over again since the editor is so terrible. The worst problem is I can't simply design a UI in a drawing program as there are none (at least I have access to) that can invert the Y coordinate.


Apple already has a nice editor called Interface Builder, I can't understand why this editor is so lame in comparison.


Sprite Kit api doesn't seem too bad but without any easy way to lay out an interface it's too painful to use. I suppose I could painfully calculate bounding boxes of things, invert the coordinate system, and type everything into static arrays or something.


What do people who ship games actually use?


Personally I don't care about other platforms, I just want to stick with Swift and the Apple universe, but this seems like a terrible pain.

Does anyone actually use Sprite Kit?
 
 
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