When loading a transparent png-texture onto a MeshResource the transparent parts of the texture would be rendered in black.
However, in iOS 13, adding a tintColor with an alpha of 0.9999 rendered correctly.
In iOS 14 however, this seems to be broken, so there doesn’t seem to be a way to render transparent textures at all.
Does anyone know a workaround?
However, in iOS 13, adding a tintColor with an alpha of 0.9999 rendered correctly.
In iOS 14 however, this seems to be broken, so there doesn’t seem to be a way to render transparent textures at all.
Does anyone know a workaround?