LIDAR usage in Unity3D for surface scanning

Hi. I am beginning to work on a new AR game which would require some precise distance measurements.

After introducing LIDAR in iPhone 12, I wonder whether it is automatically used to build AR surface geometry more precisely or it requires some specific configuration to be able to be used in a game?
LiDAR enabled devices have access to the sceneReconstruction api, as well as the sceneDepth api. Scene reconstruction uses the LiDAR data to construct a mesh of the environment. Additionally, other ARKit features are enhanced on LiDAR devices as mentioned here: https://developer.apple.com/augmented-reality/arkit/

If you have specific questions about Unity's AR implementation you should contact them.
LIDAR usage in Unity3D for surface scanning
 
 
Q