Discuss games on Apple platforms.

Posts under Games tag

94 Posts
Sort by:

Post

Replies

Boosts

Views

Activity

My Game is Rejected (Has Unique Features and Art Style) - Guideline 4.3(a) - Design - Spam
Hi everyone, I recently received a rejection for my app submission on the App Store. The rejection reason was: "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps." (Guideline 4.3(a) - Design - Spam) However, my game is quite different. It features a unique pixel art style and introduces fresh mechanics, such as cleaning tasks, accepting additional missions from NPCs, and even an idle clicker-style system where players can hire workers to gather in-game points. These elements differentiate it from other apps in the same category. My game's name is quite different as well: "My Pixel Market Sim - AppID: 6742187384" Additionally, the code behind the game is completely my own, and I even sell a popular Unity Asset on the Unity Asset Store for this category. So, I can assure you the app isn’t a repackage of anything existing. (I am the owner and publisher: https://assetstore.unity.com/packages/templates/systems/market-shop-store-and-retail-game-creator-for-both-pc-and-mobile-291107) Can anyone shed some light on why this might have been flagged as spam? I'd really appreciate any advice or guidance on how to proceed with re-submitting my app. Thank you in advance!
2
0
121
4d
UE 5.4 Game Instantly Crash on iOS devices on Testflight
Hi, I'm working on a game for the past few years using first Unreal Engine 4, and now Unreal Engine 5.4.4. I'm experiencingan unusual crash on startup on some devices . The crash is so fast that I'm barely able to see the launching screen sometimes because the app closes itself before that. I got a EXC_CRASH (SIGABRT) so I know that it's a null pointer reference, but I can't quite wrap my head about the cause, I think that's something messed up in the packaging of the app, but here is where I'm blocked, I'm not that accustomed with apple devices. If someone has some advise to give, please, any help will be very valuable. Many thanks. Log : Crash Log on Ipad
0
0
154
1w
Can we now launch an app for trading mobile game accounts on the AppStore?
AppStore download link:https://apps.apple.com/cn/app/%E7%9B%BC%E4%B9%8B%E4%BB%A3%E5%94%AE-%E4%B8%93%E4%B8%9A%E7%9A%84%E6%B8%B8%E6%88%8F%E6%9C%8D%E5%8A%A1%E5%B9%B3%E5%8F%B0/id6737429967. Why can this app be listed on the AppStore when it involves game account transactions? I have recorded and reported many times, but it has no effect. Is it possible to launch the app for game account trading in Chinese Mainland now? Seeking answers.
0
0
118
1w
Problem with App Review
Hello, My app was rejected because of App Review Guideline 4.3 – Design Spam. I developed Dynasty of Sic Bo, an exciting game that combines elements of roulette and dice rolling. Players can bet on different dice combinations, testing their luck and strategy to win virtual riches. The game is designed to be simple and enjoyable for beginners while still engaging for experienced players. I’ve tried multiple times to understand the exact reasons for this rejection, but all my efforts have been ignored by App Review. None of the changes I implemented resolved the issue, and I still don’t know what specifically needs to be addressed. The app’s concept, gameplay, and design are entirely original, and I haven’t copied or reused content from other apps. While the game shares a general theme of dice-based gambling, I worked hard to create a unique experience with polished visuals, engaging mechanics, and a dynamic atmosphere. I don’t understand how to proceed or demonstrate the originality of my app, as I can’t identify any apps that are identical to mine. I would really appreciate any advice or insights on how to resolve this issue. Kind regards, Nick Bohdan Malashina
2
0
219
4w
App keeps crashing due to Game Center account??
I play this game called Sonic Forces: Speed Battle that's available in the app store and I completed a quest outside of the app on this site called TapResearch for some rewards as I've done before and has worked, but after this one time I can no longer enter back into the game without crashing immediately. I tried deleting and reinstalling but nothing. I even tried signing into a different account but that didn't work either. So then I tried to make a new game center account to try and see if it works, and it did, though all my progress has been restarted. Does anyone know how to fix this?
1
0
276
Jan ’25
Extremely Original AI/ML Game Rejected due to 4.3 Spam. Tips on appealing?
I have submitted my game app for review (first release) but it was rejected due to "Regarding guideline 4.3, we continue to noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.". I've made attempts to explain to the reviewer on the originality but no success. Some unique features of the app: Arcade style platform with multiple mini-games All games have unique mechanics, and they are supported by AI/ML algorithms to alter the difficulty based on the user's prior performances Various modes to compete with other users for rewards There are more but I prefer not to go too much into detail publicly as I strongly believe that it's an original game app, and don't want to disclose the full design; Happy to be proven otherwise. Essentially, I didn't find any games in the app store with AI/ML to alter the settings per play with competitive aspect involved. This was explained to an app reviewer during a 1:1 consultation, and they fully supported the originality, and my only task was to explain this to the app reviewer; I initially did not do a good job explaining this in full detail. However, still getting 4.3 spam rejection. My only assumption is that I'm no artist, so I'm using open source assets, which I've altered the colors and sizes to deviate from complete 1:1 copy of graphics. I've submitted an appeal (pending) and was also recommended to post on dev forums for guidance. Posting here in the hopes of getting guidance around 4.3 spam. Thank you.
1
0
247
Jan ’25
Game Center Achievement "Global Players" Always Showing 0% Issue
Hello, I’m the developer of the “ StepSquad” app. Our app uses the Game Center achievement feature, but we’ve been encountering a problem: the “Global Players” metric always shows 0%, even though there are friends who have already achieved these achievements. Initially, I thought it might be because the app was newly launched. However, it’s now been over two months since release, and it’s still showing 0%. If anyone has any insight into this issue, please leave a comment.
0
0
327
Jan ’25
Why My App Got Rejected?
I got this below rejection. I was asking why and which aspects of mine was a spam/similarity to which app, but they told me that they can't give a review for my app. I don't know how to resolve this, because I think I did this app done by myself and copying nothing from outside. Can anyone help me? Thank you so much. Hello, The issues we previously identified still need your attention. Review Environment Submission ID: cb12182d-504f-4c1f-851b-1595820da7ec Review date: January 03, 2025 Version reviewed: 1.0.2 Guideline 4.3(a) - Design - Spam We continued to notice your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
1
0
255
Jan ’25
App review says - Objectionable content to the core gameplay loop for a party game.
Hey All, I would appreciate suggestions on how to resolve this problem as this is my first time publishing app on iOS store. So, I made a party game which simulates a user urinating into ****** and you have shoot some targets in ****** by controlling motion sensor. During testing on test flight no problem was shown but during official rollout, App store review says it's to remove the content which is basically the whole gameplay. I submitted a reply clarifying everything but it seems they have an automated response which was same as previous one. On the other hand, there's a similar game on app store with somewhat same idea. Can someone please guide me how to approach this problem. My game is published on Android without any problem but here.
1
0
244
Jan ’25
Snap to Item with Assistive Touch does not work when building an Game from Unity.
Hi all, I have been trying to get Apple's assistive touch's snap to item to work for a unity game built using Apple's Core & Accessibility API. The switch control recognises these buttons however, eye tracking will not snap to them. The case in which it needs to snap is when an external eye tracking device is connected and utilises assistive touch & assistive touch's snap to item. All buttons in the game have a AccessibilityNode with the trait 'Button' on them & an appropriate label, which, following the documentation and comments on the developer forum, should allow them to be recognised by snap to item. This is not the case, devices (iPads and iPhones) do not recognise the buttons as a snap to target. Does anyone know why this is the case, and if this is a bug?
0
0
373
Dec ’24
Giving Me Guideline 4.3(a) - Design - Spam Error Even though my app is unique
My app is completely unique and i dont know why apple is giving me spam error. There is no similar app to mine and i am 100% sure of it. I brainstormed this idea myself for over a week to create such a game. And every code i have done is my own and i have not used any templates. Please help guys i am very confused why my app is getting spam rejection.
2
0
410
Dec ’24
Regarding the display of AppleArcade access points when playing iOS apps on visionOS.
[The problem that is occurring] The game apps in development are compatible with iOS, macOS, tvOS, and visionOS. In the Game app under development, the AppleArcade access point is placed in the main menu. In visionOS, when the main menu is opened, the GameCenter dashboard is automatically launched within 1~2 seconds after the main menu is displayed. This condition occurs every time the menu is re-opened. On iOS, macOS, and tvOS, the dashboard appears after pressing the GameCenter access point icon. [What you want to solve] We would like to make it so that the Game Center dashboard is launched after the access point icon is pressed on visionOS as it is on other operating systems. Or, if there is a standard implementation method for visionOS, please let us know.
1
0
398
Dec ’24
Developer Account Experience
Hi everyone, I want to share my experience setting up an organization developer account with Apple. I’ve heard many horror stories about how tough it can be, but I didn’t think I’d experience it myself until now. I started the process to create an organization developer account 4 months ago so I could publish my game on the App Store. Completing a game is already hard enough, but my account has been stuck in the "pending" state for all these months. I’ve sent over 20 emails through their contact page and even scheduled calls with their support team, but I’ve been ignored. All I get are automated responses. I tried starting fresh by abandoning the registration and using another email to create a new account. This time, Apple responded but only to cancel the new registration, saying I already have one in progress. I replied, asking why my original registration is still pending, and once again, I was ignored. At this point, I’m exhausted. If anyone sees this and can help, I’d really appreciate it. And if someone from Apple comes across this, please respond it would mean a lot. Thanks, and good luck to anyone going through something similar.
0
1
275
Dec ’24
Re-released product marked as 'spam'
I recently decided to re-upload a game I've created a while back since I have the spare time to refine it to adhere to today's requirements. The old version has been deleted from the store and I needed to renew my App Store Connect paid agreement. I updated my product, paid for App Store Connect, uploaded and was horrified to receive a review of 'spam': _"We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Learn more about our requirements to prevent spam in App Review Guideline 4.3(a)."_ Being confused by this response, I initially thought this must be because they're comparing it to the old upload which has been deleted from the store. I went ahead and expained this but also asked for more info just in case someone has repacked my product. I received this response: "Thank you for your reply. Just as we would not share information from your Apple Developer Program account with another developer, we do not share the details of apps submitted under other Apple Developer Program accounts. During our review, we found that this app duplicates the content and functionality of other apps submitted to the App Store, which is considered a form of spam and is not appropriate for the App Store. Since apps submitted to the App Store should be unique and should not duplicate other apps, we encourage you to create a unique app before resubmitting for review." I'm shocked because I have no idea how my app can be considered spam. If anything, it's fairly unique. I am only able to provide a YouTube link but would appreciate some feedback on how this is considered 'spam'. It looks like I have no way to make this go live. Can anyone help me understand this further? https://www.youtube.com/watch?v=GnQrG1I5-PI
2
0
401
Nov ’24
Is there any frameworks/API to deal with app's precise performance tuning for iOS platform?
There is a Android Dynamic Performance Framework, https://developer.android.com/games/optimize/adpf which allows you to monitor device's thermal state and send performance hints to the OS, describing current workload. This helps to consume resources effectively, while having target performance. As I can see from tracing and profiling, hints help OS scheduler to switch tasks between cores more effectively - this helps to reach performance stability between multiple runs. I wonder, is there anything similar for iOS platform?
2
0
483
Dec ’24
Start Metal3 and visionOS in Compositor Services
I am seeking a comprehensive pathway to learning Metal programming on VisionOS. The official documentation’s Pathway on Metal is insufficient in this regard. I kindly request that someone create a detailed pathway to assist me in this endeavor. The pathway should encompass the following key areas: Knowledge Base: Understand the fundamental principles of Metal and other frameworks, as well as basic concepts, to prepare for future learning. Metal3 (very important) : Gain a deep understanding of Metal itself, the programming language used to communicate with the GPU on the device to render graphics. This knowledge forms the foundation for all Metal-related tasks. Compositor Services and ARKit (important) : Learn how to display Metal scenes within the Vision device’s space and enable augmented reality (AR) and hand interaction. This knowledge is essential for creating interactive and immersive experiences. Metal Performance Shaders: Acquire expertise in optimizing material rendering to enhance performance. MetalKit: Simplifies the tasks that display your Metal content onscreen. MetalFX: Develop proficiency in using MetalFX to improve rendering efficiency and achieve visually stunning effects. I would appreciate it if you could provide me with a detailed and comprehensive pathway, including the URLs of relevant documents, to guide my learning journey. Thank you for your assistance.
0
0
399
Nov ’24