Workflow Suggestions from Blender to Reality Composer

Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.

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I have the exact same question.

Same question.

One solution that works for me (most of the time)

  1. Blender. Set up BSDF SHADER with IMAGE TEXTURES. For Transparency set the Blend Mode to ALPHA HASHED in the MATERIAL PROPERTIES and lower the ALPHA value.
  2. Export the Szene as a GLTF2.0 WITHOUT COMPRESSION.
  3. Open the GLB in the REALITY CONVERTER. Check if everything looks good.
  4. If there is no transparency remove the MATERIAL and re-import it. Works for me.
  5. Export the model as a USDZ.
  • The GLTF export works so much better than the direct USDC export, thanks for the tip!

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Thank you! Required reading!