How to debug multisample texture with Xcode?

Hi,

I am working on a 2x multisample texutre, and try to retrieve the sample value from Xcode metal debugger. However, I can only get to the pixel level. In addition, when I try to debug the shader, it is also on the pixel level. I cannot debug per sample excution. I can do that when I was using Renderdoc in PC. Is anyone able to do that with xcode?

Thanks,

Replies

There isn't a way to do that today. Can you please file a FBA for this enhancement?