USDZ horisontal plane position wrong

Hi

I'm exporting an object from Blender to an FBX (or GLTF/GLB) file to then convert it in Reality Converter.

Inside there, everything looks good, all animations work and the object is positioned on 0 0 0, however when I view the exported USDZ file in Safari on my iPhone, the object does not align to the horisontal plane but floats in the air, yet in the Reality Composer, the object is aligned perfectly with the floor.

How can you set the correct alignment position for the object, either in Blender, Reality Composer or Reality Converter?

Thanks

Replies

Can you share some images showing the issue?

  • No. Can't share any images. Some objects align with the floor perfectly, others do not, yet they are identical, and can't work out how to set the correct position in any of apps. Even if it's exported from Reality Composer with the x,y,z values at 0 0 0, it's still floating in the air, while other objects are perfectly aligned.

    How to set the floor position?

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