I came across this question on S.O. while searching for how to open a new NSWindow / NSView on a connected display.
I converted the obj-c code to Swift as well as I could, but I cannot get it to work. I have the method set up inside an IBAction and I linked the action to a button I placed in the ViewController's View titled "Show External Display."
What am I doing wrong? Is there a good resource that can help me for working with connected displays using Cocoa/AppKit? I've read the docs, but still can't seem to get this working.
import Cocoa
class ViewController: NSViewController {
var externalDisplay: NSScreen?
var fullScreenWindow: NSWindow?
var fullScreenView: NSView?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
@IBAction func showExternalDisplayButtonClicked(sender: Any?) {
// Open a window on the external display if present
if NSScreen.screens.count > 1 {
externalDisplay = NSScreen.screens.last
let externalDisplayRect = externalDisplay!.frame
fullScreenWindow = NSWindow(contentRect: externalDisplayRect, styleMask: .borderless, backing: .buffered, defer: true, screen: externalDisplay)
fullScreenWindow!.level = .normal
fullScreenWindow!.isOpaque = false
fullScreenWindow!.hidesOnDeactivate = false
fullScreenWindow!.backgroundColor = .red
let viewRect = NSRect(x: 0, y: 0, width: externalDisplay!.frame.width, height: externalDisplay!.frame.height)
fullScreenView = NSView(frame: viewRect)
fullScreenWindow!.contentView = fullScreenView
fullScreenWindow!.makeKeyAndOrderFront(self)
}
}
}