I am using Reality Converter (RC) to convert a Blender-created .usdc file, to a .usdz file. On import, I get a warning saying "Invalid scene orientation in USD file"... "must be Y up."
Please explain or provide link to error code explanations.
The Blender default is that Z is up, X is left/right, and +Y is away and Y- is closer, all in reference to the default location of the camera. Is RC expecting something else? Do I need to change the Blender defaults?
What happens if I don't heed the warning? The model looks right in RC and does export. Its behavior in the AR context is problematic and I wish to understand what may be causing it. Serge