So I'm trying to convert an FBX to USD in reality converter and it's giving me a strange error. The first image is from Maya and is what the tree should look like. The second image is the output I got in Reality Converter. I even tried re-applying the texture but this is still happening. It seems like the UV information is lost during the conversion but I'm not sure. I think I saw someone post about a similar issue somewhere else but now I can't find the post again. Any help appreciated!
UV textures wonky in Reality Converter
Hi there, not sure what's going on, but it's probably a bug. Please report this on Feedback Assistant and attach the Maya and FBX files that are not being properly converted. Also, please post the feedback number here for future reference.
I got around this by exporting the model as a GLB using Babylon.JS' Maya plugin. Then when I brought the GLB into Reality Converter it looked fine. Haven't tried the FBX to USD route again.
This issue has been fixed in the latest Reality Converter Update!