UV textures wonky in Reality Converter

So I'm trying to convert an FBX to USD in reality converter and it's giving me a strange error. The first image is from Maya and is what the tree should look like. The second image is the output I got in Reality Converter. I even tried re-applying the texture but this is still happening. It seems like the UV information is lost during the conversion but I'm not sure. I think I saw someone post about a similar issue somewhere else but now I can't find the post again. Any help appreciated!

Answered by jutorres91 in 709143022

This issue has been fixed in the latest Reality Converter Update!

Hi there, not sure what's going on, but it's probably a bug. Please report this on Feedback Assistant and attach the Maya and FBX files that are not being properly converted. Also, please post the feedback number here for future reference.

I got around this by exporting the model as a GLB using Babylon.JS' Maya plugin. Then when I brought the GLB into Reality Converter it looked fine. Haven't tried the FBX to USD route again.

Accepted Answer

This issue has been fixed in the latest Reality Converter Update!

UV textures wonky in Reality Converter
 
 
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