How to debug non-return or compute function?

I am using Frame Capture Debugging Tools works well for vertex shader functions, but I can't debug the compute function, the debug button is gray and show me Unsupported Post vertex transform data.

  • Did the shader complete calling all of the routines on another thread?

  • For Example:

    vertex void computeNormal(uint vertexID [[vertex_id]], ... ) { ... }

    I can't debug such as this function, because it don't return any vertex output just a void function.

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How to debug a void vertex function?

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How to debug a void vertex function?