I am finding some unexpected behavior with lights I've been adding to a RealityKit scene.
For example, I created 14 PointLights, but only 8 appeared to be used to illuminate the scene.
In another example, I created 7 PointLights and 7 SpotLights, and the frame rate dropped quite a bit.
Are lights computationally expensive, causing some adaptive behavior by RealityKit?
Should I be judicious in my use of lights for a scene?
(Note: I set arView.environment.lighting.resource to a Skybox with a black image; my goal was to completely control the lighting. I don't know if that added to the computational load)