I'm trying to use GCVirtualController in an app and am running into an apparent bug when trying to use it in portrait mode. If I create "left side" and "right side" elements such as a left analog stick and right analog stick, things appear as expected when in landscape mode. When I switch to portrait mode only the right side elements appear.
This doesn't appear to be a documented limitation and I'd like to be able to use the GCVirtualController in both orientations.
Any advice? Is this just a bug or an intentional design limitation.