Context: I have a .nonAR RealityKit scene with a grounding plane. The plane uses a PhysicallyBasedMaterial and loads/applies the textures when the scene starts.
Problem: I'm getting wildly different visual results depending on if I load from a folder in my app bundle or an asset catalog. And, when loading from an asset catalog, my frame rate drops 50% or more.
Question: Should I be using a catalog for RealityKit textures or should I just add them to my project directly? If I should be using an asset catalog, what settings should I apply to the textures for proper rendering?
Rendering samples:
Loading from files I added directly to the project, which gives the most correct looking render ➡️
Loading from an asset catalog with different compression settings ➡️