Hello,
I’m noticing that during a collaborative session anchors created on the host device are appearing in a different location on client devices and it’s making it challenging to test other collaboration logic.
For example, when the client places a textured plane mesh at an anchor placed by the host, this placement can sometimes be considered as behind a surface and it gets clipped by RealityKits mesh occlusion.
I’d prefer if I could see it floating in space when testing so I can see that something is happening.
Im drawing a blank on if there are any debugging options to help me out. Nothing in render or debug options jumped out at me.
Thoughts?