I'm creating some AR trees for a research project and we're finally able to deploy the experience on Iphone after some updates made to reality converter.
The only issue is that since it is a tree, it is made up of mostly cross-sectional planes that serve as the leaf cards for the model. When placed in AR, QuickLook is culling the faces on the tree, even though it is set as a double sided material in XCode.
I can only select between cull front and cull back in XCode so I'm wondering if there is a way to change those options and export the USDZ so that when it is placed in AR it doesn't cull any of the faces.
The screenshot attached is of the settings panel under the leaf material for the tree.
Thanks!