When opening the 3D model in Augmented Reality on Safari, the model initially displays correctly. However, when attempting to move, resize, or rotate it, the device screen freezes along with the Augmented Reality view, and sometimes it crashes the application. This same model does not have any issues when opened in Chrome.
Has anyone experienced something similar, and if so, do you know how to resolve it?
AR Quick Look
RSS for tagAllow users to see incredibly detailed object renderings in real-world surrounding, with support for audio playback, using AR Quick Look.
Posts under AR Quick Look tag
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Hello π
following questions:
I am using a Simulator with VisionOS 2.0 installed on. I am trying to display a remote spatial image. But I cannot display it.
I am trying to use the new updates form Webkit (https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta/#spatial-media) and show the image in a webview. But I cannot make it work. The image is not shown.
In the native version I thought about the new quicklook features that would help to display the spatial media. But I think this is also just for local files. Right?
I downloaded the file before but no success.
Any Ideas how I can display remote spatial images?
this week i was watching https://developer.apple.com/videos/play/wwdc2024/10105/
with the amazing "configuration" feature to change the color or mesh straight in quick look, but i tried a lot with goarounds but nothing bring me to success
how do i write in the usda files?
anytiome i overwrite the usda even with just a "{}" inside... Reality composer pro rejects the file to be open again
where is the developer man in the tutorial writing the usda?
how is the usda compressed in usdz? (none of the compressors i tried accepeted the modified usda file)
this is the code it's suggested in the video
#usda 1.0
(
defaultPrim = "iPhone"
)
def Xform "iPhone" (
variants = {
string Color = "Black_Titanium"
}
prepend variantSets = ["Color"]
)
{
variantSet "Color" = {
"Black_Titanium" { }
"Blue_Titanium" { }
"Natural_Titanium" { }
"White_Titanium" { }
}
}
but i dont understand how to do it with my own files,
Here is a sample asset demoing the problem:
https://cloudzeta.com/zeta/public-demo/session/lx9tkmenrcj4o5ad/quicklook.usdz
Assets like this used to work well in visionOS 1, but now it's missing textures for some reason:
https://www.youtube.com/watch?v=2TOMnkGvi8I
Hi,
We are having problems with IOs Quick Look not working. Specifically, the AR button being greyed out after having opened the Scene / AR model previously. This is all running off our Web-App.
What we have figured out is clearing the device's cache solves the issue and the greyed out button turns blue and clickable again.
We are receiving this issue very inconsistently though - on iPad as well as iPhone and on both newer and older IOs versions.
Very happy for any responses and advice to solve this issue as its behaviour makes the quick look function - even if it's great (when it works) unviable for Production (because it doesn't work consistently).
Best Regards
Regardless of the fact that they all have different filenames, they all come out with the above label. Is there a way for me to specify what the asset is called in Windowed Quicklook?
HI, I'm new to IOS Dev.
I am developing an app with AR function. I found there are a few tutorials about AR Quick Look. However, they're all use storyboard. Is there any way to use swift ui to demonstrate AR Quick Look.
ContentView.swift
import SwiftUI
//import QuickLook
//import ARKit
struct ContentView: View {
@State private var isPresented = false
var body: some View {
VStack {
Button {
isPresented = true
print("click")
} label: {
Text("Click to AR")
.font(.title)
.fontWeight(.bold)
.padding()
.background()
.cornerRadius(16)
}
.sheet(isPresented: $isPresented) {
ARView()
}
.padding()
}
}
}
#Preview {
ContentView()
}
ARView.swift
import SwiftUI
struct ARView: UIViewControllerRepresentable {
func makeUIViewController(context: Context) -> QuickViewController {
QuickViewController()
}
func updateUIViewController(_ uiViewController: QuickViewController, context: Context) {
uiViewController.presentARQuickLook()
}
typealias UIViewControllerType = QuickViewController
}
QuickViewController.swift
import UIKit
import QuickLook
import ARKit
class QuickViewController: UIViewController, QLPreviewControllerDelegate,
QLPreviewControllerDataSource {
// ζεΉΎε樑εθ¦εηΎ
func numberOfPreviewItems(in controller: QLPreviewController) -> Int {
return 1
}
// 鑯瀺樑ε
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
let url = Bundle.main.url(forResource: "bear", withExtension: "usdz")!
// Load file url
let preview = ARQuickLookPreviewItem(fileAt: url)
return preview
}
func presentARQuickLook() {
let previewController = QLPreviewController()
previewController.dataSource = self
present(previewController, animated: true)
print("Open AR model!")
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}