Prelude: I looked some youtube channels and everything its wonders on their side, everything works on the first try, not even warnings.... now to the hard rash true... please HELP!
Escenario:
DevPC: Windows 10 with Unity: Unity 2021.3.2f1
iOS Compilation: Run in Xcode as Release, Development Build Checked, Target: iPhone Only Device SDK and Minimun iOS ver: 11.00
MAC Development machine: MacBook Air On Monterrey 12.3.1 with XCODE: 13.4
Indexing proccesing files takes its time but ran ok. XCode Adjustment: Signing and Capabilies according my account Recomended by default (General) DevInfo: Upgrade to iOS14 (BuildSettings) Debug to NO (BuildSettings) Release to Yes (BuildSettings) Supported plataform, changed from (iphones) to iOS
XCodeRun: Simulator iPhone 13 mini selected XCode UnityFreameWork: Supported Platform ANY PLATFORM
Results: 1- CANT even make the thing start, then adjust targets, then put them back, and I dont know how exactly I did or what I touched... , the simulators appear... I select one and: Game tries to boot, show splash screen, hangs for a bit and it goes back to simulator.
At this point im just looking to A-Make it just work the same it does on Android, PC etc.... or Go the baby steps way... I mean, blank project, display and execute a HELLO WORLD susseccfully on iPhone simulator, and add code and gui from original one step at the time...
the big issue is... All the steps you see i wrote... they are for both, the fix it or the start from ZERO (hello world) approach.
In other words... I cant even make a hello world in iOS Simulator to work.
Can anyone lay me a hand?