Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.)
My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards?
2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'?
3.How do I display 'Spatial Audio On' or 'Dolby Atmos'?
I also asked Apple, but I post it on the forum because other developers may know the solution.
Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.