I have two versions of xcode installed on my mac, 14.2 and 13.4. Both versions of the GPU capture frame have no way to debug the shader, the debug button is always unclickable when a pixel is selected, the 14.2 version can't even view the code of the shader, and the performance function doesn't work.
My environment is macos monterey 12.6, Xcode 13.4 & 14.2, opengles 3.0, iphone12pro 15.3.1
What is the cause of this situation?