Hello! Urgently need help! After importing the Teak sdk into the unity3d project, the build on ios began to crash on startup. I will be grateful for any help
Incident Identifier: 1D1B46C4-1332-4716-B9B8-E543213D963B CrashReporter Key: 11e7f5dd97887ab362d918ce4411d2686cac2953 Hardware Model: iPhone10,6 Process: Solitaire [14328] Path: /private/var/containers/Bundle/Application/1C88EED7-5DA9-48DC-9F27-6A281BB3E276/Solitaire.app/Solitaire Identifier: com.sciplay.solitairepuzzle Version: 1.0.280358 (0) AppStoreTools: 13C100 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.sciplay.solitairepuzzle [655]Date/Time: 2023-01-23 12:55:42.4586 +0400 Launch Time: 2023-01-23 12:52:21.4847 +0400 OS Version: iPhone OS 15.6.1 (19G82) Release Type: User Baseband Version: 5.03.01 Report Version: 104Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0Application Specific Information: abort() calledLast Exception Backtrace: 0 CoreFoundation 0x180893d1c __exceptionPreprocess + 216 1 libobjc.A.dylib 0x1980b3ee4 objc_exception_throw + 56 2 CoreFoundation 0x1808e6f08 __CFDictionaryCreateGeneric + 0 3 UnityFramework 0x104b1cfb0 0x1030d0000 + 27578288 4 UnityFramework 0x104b1fa00 Teak_Plant + 88 5 UnityFramework 0x103619bc0 0x1030d0000 + 5544896 6 dyld 0x103034124 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 152 7 dyld 0x103063df8 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 160 8 dyld 0x103031eec invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 520 9 dyld 0x103031210 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 160 10 dyld 0x103030570 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 164 11 dyld 0x1030639b4 dyld3::MachOAnalyzer::forEachInitializerPointerSection(Diagnostics&, void (unsigned int, unsigned int, unsigned char const*, bool&) block_pointer) const + 120 12 dyld 0x10303d0b0 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324 13 dyld 0x103039e10 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 144 14 dyld 0x103031c00 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 40 15 dyld 0x103035b60 dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 212 16 dyld 0x103035b3c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 176 17 dyld 0x10303b840 dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 120 18 dyld 0x10305894c dyld4::APIs::runAllInitializersForMain() + 244 19 dyld 0x103045c5c dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 2620 20 dyld 0x1030444b0 start + 412Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_kernel.dylib 0x1bb0e5bbc __pthread_kill + 8 1 libsystem_pthread.dylib 0x1dbb54854 pthread_kill + 208 2 libsystem_c.dylib 0x18af7d6ac abort + 124 3 libc++abi.dylib 0x1981abdd8 abort_message + 128 4 libc++abi.dylib 0x19819c55c demangling_terminate_handler() + 300 5 libobjc.A.dylib 0x1980b98f8 _objc_terminate() + 124 6 libc++abi.dylib 0x1981ab274 std::__terminate(void ()()) + 16 7 libc++abi.dylib 0x1981adb94 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception) + 32 8 libc++abi.dylib 0x1981adb54 __cxa_throw + 132 9 libobjc.A.dylib 0x1980b401c objc_exception_throw + 368 10 CoreFoundation 0x1808e6f08 +[NSException raise:format:] + 108 11 UnityFramework 0x104b1cfb0 0x1030d0000 + 27578288 12 UnityFramework 0x104b1fa00 Teak_Plant + 88 13 UnityFramework 0x103619bc0 0x1030d0000 + 5544896 14 dyld 0x103034124 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 152 15 dyld 0x103063df8 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 160 16 dyld 0x103031eec invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 520 17 dyld 0x103031210 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 160 18 dyld 0x103030570 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 164 19 dyld 0x1030639b4 dyld3::MachOAnalyzer::forEachInitializerPointerSection(Diagnostics&, void (unsigned int, unsigned int, unsigned char const*, bool&) block_pointer) const + 120 20 dyld 0x10303d0b0 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324 21 dyld 0x103039e10 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 144 22 dyld 0x103031c00 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 40 23 dyld 0x103035b60 dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 212