iOS is the operating system for iPhone.

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Possible iOS 27 Simulator bug with NowPlaying: metadata only appears after second lock cycle, playback buttons missing
Hi, I’m testing the new NowPlaying framework on iOS 27 using Xcode 27 and an iPhone 17 Simulator, and I’m seeing some behavior that I’m trying to determine is a Simulator issue or something incorrect in my implementation. I have a local AVPlayer playing an MP3 and a MediaSession conforming to MediaSessionRepresentable. The session publishes MusicContent with static artwork, AnimatedArtwork using the .tall aspect ratio, a MediaPlaybackSnapshot, and commands for play, pause, previous, next, and seek. The strange behavior is: I start playback and call requestToBecomeApplicationPrimary(). It succeeds and isApplicationPrimary becomes true, but isSystemPrimary remains false. I lock the Simulator for the first time. There is no Now Playing UI or metadata. I unlock it and return to the app. After recreating/re-registering the MediaSession and calling requestToBecomeApplicationPrimary() again, isSystemPrimary sometimes becomes true. When I lock the Simulator a second time, the Now Playing UI finally appears and the animated 3:4 artwork works correctly. However, the Lock Screen card still does not show the expected play/pause/previous/next buttons. It only shows the title, artist, progress bar, and volume control, despite those commands being included in commands. When the second session succeeds, the framework also starts requesting the artwork as expected: applicationPrimary: true systemPrimary: true Animated preview requested: (1206, 1608) ratio: tall Static artwork requested Animated video requested: (1206, 1608) ratio: tall Calling requestToBecomeSystemPrimary() directly has also consistently returned: internalFailure Playback itself continues correctly throughout all of this. So I’m trying to understand whether anyone else is seeing similar behavior with the iOS 27 Simulator: MediaSession becoming application-primary but not system-primary on the initial playback Now Playing metadata only appearing after a lock/unlock/re-registration cycle media commands being supplied but playback buttons missing from the Lock Screen requestToBecomeSystemPrimary() returning internalFailure I have not yet tested the same build on a physical iOS 27 device, so I’m particularly interested in whether this is currently a known Simulator limitation/bug or whether there is another step required when publishing a local playback MediaSession. Thanks!
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Multiple unrelated apps hang at launch in NSURLBackgroundSession and are killed by iOS watchdog
Feedback ID: FB24937933 I’m seeing a persistent launch failure across multiple unrelated apps on an iPhone 15 Pro Max. Affected apps include Telegram, Box, LinkedIn, Amazon, Apple Podcasts, Shazam, and others. The behavior is consistent: I launch the app. The app stays on a black or frozen launch screen. After approximately 19–20 seconds, iOS terminates the app. Retrying may occasionally work temporarily, but the problem returns. Crash reports from multiple unrelated apps show essentially the same termination: EXC_CRASH / SIGKILL 0x8BADF00D scene-create watchdog transgression More importantly, the main thread repeatedly shows this pattern: xpc_connection_send_message_with_reply_sync NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY -[__NSURLBackgroundSession setupBackgroundSession] -[__NSURLBackgroundSession initWithConfiguration:delegate:delegateQueue:delegateDispatchQueue:] This appears to indicate that the app’s main thread is synchronously waiting for an XPC-backed system service while creating a background NSURLSession, and the response does not arrive before the scene-create watchdog timeout. I first reproduced this on iOS 26.6.2 and the problem still occurs after updating to iOS 27.0 (24A437). Troubleshooting already performed: • Force restart • Network Settings Reset • Background App Refresh disabled • VPN/proxy disabled • Affected apps deleted and reinstalled • iOS updated from 26.6.2 to 27.0 Because the same stack pattern is occurring across multiple unrelated third-party apps, as well as Apple apps such as Podcasts and Shazam, this does not appear to be isolated to a single application. Apple Support has also told me that similar cases have been reported and that the issue may be addressed in a future software update. Has anyone seen a system-level NSURLBackgroundSession / XPC service enter this kind of stuck state across multiple applications? Is there a known issue involving the background URLSession service or related networking daemon that could cause synchronous XPC calls during app launch to block until the watchdog terminates the process? I have submitted the full crash reports through Feedback Assistant under FB24937933.
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Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
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SplitViewController removed the ability to have a side menu on iPhone
Sometime pre-iOS 26 it was possible to use a SplitViewController so that on iPhone you saw the master as a side menu (e.g. hamburger), and the detail full screen. While on iPad you would see the master displayed in a sidebar that could be closed, with the detail fullscreen. This has changed, using a SplitViewController on iPhone now forces you into having 2 fullscreen screens, with a push/pop layout and a back button. In situations where you want the detail screen to open first, this results in users opening the app to find a back button already presented, despite having not navigated anywhere. They must "return" to a screen they never saw. I really despise this layout and find it to be quite a UX issue. But given the new iPhone Duo, using the SplitViewController is now one of the easiest ways to maintain the necessary responsiveness needed, forcing us to accept this behaviour on regular iPhones. Can we PLEASE get the old functionality back, where we can explicitly state on iPhone that the master will always be displayed as a menu?
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PDF Widget Annotations Disappear After Saving in PDFKit (including with Preview)
The Problem When a user toggles radio buttons or checkboxes in a PDF using Preview, the widgets disappear following subsequent interactions after the file is saved and reopened. This renders the form fields unusable. Steps to Reproduce the Problem Open a PDF with radio buttons or checkboxes in Preview. Toggle a radio button or checkbox. Save and close the file. Re-open the PDF in Preview. Toggle the same button again. The button (and any others with the same field name) will disappear. Expected Results Toggling a radio button or checkbox should update the field value without causing the button (or related buttons) to disappear. This behavior is consistent with previous versions of PDFKit. What is Happening In Preview, interacting with radio buttons and checkboxes correctly updates their appearance as expected. Saving the PDF, however, causes the appearance dictionary to reference a new N entry that is a single appearance stream unassociated with any state. The annotation's AS entry is not updated. The original N entry remains but is no longer referenced. Subsequent interactions fail to update the visual presentation because the appearance stream is missing. Impact on User Experience Radio buttons and checkboxes may disappear and become unusable when toggled. PDF documents become irreparably altered after a button is toggled and the file is saved. PDF file size significantly increases when the file is saved. Users may believe they have successfully completed a form, only for the data to become inaccessible or invisible to recipients. Forms may need to be completely restarted or recreated from scratch if the original becomes unusable. The corrupted PDF structure might cause the file to render incorrectly or crash in third-party PDF viewers. Affected Apps/OSs Tested with Preview 11.0 (1147), as well as other apps that use PDFKit, on macOS Golden Gate 27.0 (26A428). This problem also affects PDFKit on iOS 27.0 and iPadOS 27.0. Feedback/bug report: FB24866826 Related Sample Output Original PDF File Checkbox widget annotation (6 0 obj), its appearance dictionary (17 0 obj), and normal appearance dictionary (18 0 obj). Button is not checked. 6 0 obj << /Border [ 0 0 0 ] /Rect [ 90 390 110 410 ] /T (button1) /F 4 /Subtype /Widget /DA (/.AppleSystemUIFont 13 Tf 0 g) /MK 16 0 R /C [ 0 ] /AP 17 0 R /V /Off /M (D:20260919225320Z00'00') /AS /Off /FT /Btn /Type /Annot /Ff 0 >> endobj 17 0 obj << /N 18 0 R >> endobj 18 0 obj << /Yes 20 0 R /Off 22 0 R >> endobj PDF File after Save Checkbox widget annotation object (6 0 obj), its new appearance dictionary object (8 0 obj), a new normal appearance stream object (20 0 obj), and the original appearance stream dictionary (now 21 0 obj). File saved after user checked button. 6 0 obj << /Ff 0 /Type /Annot /AS /Off /AP 8 0 R /MK 9 0 R /C [ 0 ] /FT /Btn /M (D:20260919225320Z00'00') /DA (/.AppleSystemUIFont 13 Tf 0 g) /Subtype /Widget /F 4 /Border [ 0 0 0 ] /Rect [ 90 390 110 410 ] /T (button1) /V (Yes) >> endobj 8 0 obj << /N 20 0 R >> endobj 20 0 obj << /Filter /FlateDecode /Resources << /ColorSpace << /CS1 [ /ICCBased 29 0 R ] /CS2 [ /ICCBased 30 0 R ] >> >> /BBox [ 0 0 20 20 ] /Type /XObject /Subtype /Form /Length 123 >> stream x UéA ¬0 Ô}≈|†≈nà¢úÛÇ* —SA =}Ïr(»ñµ≤w◊€YËà’|ÙÎŒç'óRï∂#SäÏÌü∞¢S‰Ì§ôRÌX }–É•åY Éçˆ BŒ H " *â´8™ˆZø6z⁄ÿ ”ú6ɀ੠"∫t˘‹;'¬ endstream endobj 21 0 obj << /Off 22 0 R /Yes 23 0 R >> endobj Note: No object references 21 0 obj in the PDF.
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StoreKit External Purchase Link entitlement granted by Support but not appearing in App ID / provisioning profile (Xcode signing blocked)
Hello, We have a critical, release-blocking issue with the StoreKit External Purchase Link entitlement (com.apple.developer.storekit.external-purchase-link) and would appreciate an engineer's help. We submitted a request for the External Purchase Link entitlement earlier this year. After no updates since February, we followed up with Apple Developer Support. Support confirmed the entitlement has already been granted to our account, but advised that Xcode is unable to display/select it and directed us to Feedback Assistant / the Developer Forums. However, the capability still does not appear as enabled on our App ID, and it is not included in our provisioning profiles. Current impact We cannot build or sign the app. Automatic signing fails because the provisioning profile is missing the entitlement, which blocks both development builds and release. What we're seeing Xcode – Signing & Capabilities Automatic signing fails with: Provisioning profile "iOS Team Provisioning Profile: ...." doesn't include the StoreKit External Purchase Link capability. StoreKit External Purchase Link capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. And: Entitlement com.apple.developer.storekit.external-purchase-link requires approval from Apple to include in a profile. Please request access to the associated capability. To continue building for device during request processing, remove entitlement and add upon approval. Provisioning profile detail (Xcode) The managed profile shows: Capabilities: 4 Included, 1 Missing → Missing StoreKit External Purchase Link, and Entitlements: 7 Included, 1 Missing → Missing com.apple.developer.storekit.external-purchase-link. Local entitlement configuration The entitlement is correctly added in our Xcode project, but builds fail due to the missing support in the provisioning profile. Apple Developer Portal – Edit App ID Configuration In the capability list, "StoreKit External Purchase Link" shows "No Requests" and cannot be selected/enabled. (The separate "StoreKit External Purchase" entry shows "No Status".) So the capability is not actually attached to the App ID on the portal, despite Support confirming the grant at the account level. What we've already tried Confirmed the entitlement is present in the app's .entitlements file. "Try Again" / regenerating the automatically managed provisioning profile in Xcode. Verified with Apple Developer Support, who confirmed the grant but could not enable it in Xcode/portal and referred us here. Question / request Since Support confirms the entitlement is granted at the account level but it does not appear as an assignable capability on the App ID or in the provisioning profiles, could an engineer please: Confirm whether the External Purchase Link entitlement is actually associated with our Team and this specific App ID, and Assign/enable the capability so it can be selected on the App ID and included in the provisioning profile? Environment: Xcode version: 27.0 macOS version: 26.6.2 Screenshots of the Xcode signing error, the provisioning profile detail, the local entitlement configuration, and the Developer Portal capability list are attached. Thank you very much for any assistance.
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Custom UIPresentationController cannot match iPhone Duo sheet vertical-bar behavior
Tested on iPhone Duo with iOS 27.1 in Xcode 27.1 Beta Presented VC returns .disabled from preferredVerticalBarBehavior. With UISheetPresentationController, the sheet's trailing safe-area inset is removed at all detents (including default medium and large, plus custom detents at various fixed heights). The interesting part: the status bar remains in the vertical bar for detents below UISheetPresentationControllerDetentResolutionContext.maximumDetentValue, but at detents that are greater than or equal to that maximumDetentValue, the status bar moves to the top. With a custom UIPresentationController: Default shouldPresentInFullscreen == true: trailing inset remains, regardless of presented VC's preferredVerticalBarBehavior (possibly expected) With shouldPresentInFullscreen == false: trailing inset is removed, but the status bar moves to the top regardless of the presented view's height. Using automatic as preferredVerticalBarBehavior keeps the status bar on the right, but also keeps the safe-area insets increased. Is UISheetPresentationController applying detent-aware, presentation-scoped vertical bar behavior? Is there a public way for a custom UIPresentationController to remove the sheet's vertical-bar inset while keeping the status bar vertical [until the presentation reaches full height]?
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Guidance on iPhone Duo Supported Builds - For Review
What's the guidance on submitting new builds for App Review that include support for iPhone Duo/iPhone resizability? Will they work when building with Xcode 27 + if available for 27.1 or do we have to wait for new Xcode release? Any guidance from Apple and timeframe on build submission if our updates are ready and undergoing testing in simulator? Thank you.
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Hinge listeners don't work in Keyboard Extension on iPhone Duo (iOS 27.1)
Hi, I've discovered that my Keyboard Extension is unable to detect any hinge status update on iPhone Duo. I tired both UIKit and SwiftUI approach - nothing works. Is there any workaround to make it work? Reproducible demo: https://www.icloud.com/iclouddrive/0460exMJtAdRkpk8EDjb751nw Xcode 27.1 (27A9269) iOS 27.1 beta 1 (24A94401) I also created a bug report: FB24883137
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EASession intermittently opens with an input stream that never delivers data, iOS 27
We use ExternalAccessory to talk to a smart card, i.e. a YubiKey 5Ci, over Lightning. On iOS 27.0, most EASession objects we open are unable to receive. NSStreamEventHasBytesAvailable never fires on the input stream and not one byte arrives, yet the session reports no problem anywhere. Environment iPhone 11, iOS 27.0 build 24A437 (public release), YubiKey 5Ci on Lightning, protocol com.yubico.ylp. What we see on an affected session both streams streamStatus 2 (NSStreamStatusOpen) streamError on both nil NSStreamEventOpenCompleted fires on both hasSpaceAvailable before write YES write:maxLength: returns 18 of 18 NSStreamEventHasSpaceAvailable fires NSStreamEventErrorOccurred never NSStreamEventEndEncountered never NSStreamEventHasBytesAvailable never fires inputStream.hasBytesAvailable false on every poll over 10 s Everything reports success. Only the reply is missing. Behaviour A healthy session replies in single digit milliseconds. An affected one returns nothing at all, ever. The condition is set when the session is created and never changes. Opening another session on the same accessory is an independent roll of the dice. Quitting and relaunching the app does not help. Only physically detaching and reattaching the key does, after which connectionID increments and the next session works. 15 of 25 sessions affected on 24A437. Also 9 of 20 on the 24A5430a beta, so it predates the public release. Already ruled out Not a late reply, we waited 10 s. Not a missed event, we polled hasBytesAvailable directly about 200 times per failure. Not a leaked session, teardown is instrumented and every session deallocates exactly once. Not the hardware, another app on the same phone and key reads its serial and firmware every time, and that app opens one session and never closes it. The USB C interface of the same key, via CryptoTokenKit, never fails. Questions Is there any supported way to tell at creation time that an EASession input stream will not deliver data? Nothing we can read distinguishes the two cases. Is repeatedly creating and releasing EASession objects for the same accessory and protocol supported, and is any teardown step needed beyond clearing the delegates, closing the streams, removing them from the run loop and releasing the session? Is there a supported way to recover without asking the user to unplug the accessory?
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Simple solution for visibilityPriority for toolbar items.
The iPhone Duo provides varying space for toolbar items based on screen orientation. One approach uses .visibilityPriority(_) to keep higher-priority items visible longer as the window shrinks and items go to the overflow menu. For instance: .toolbar { ToolbarItem { SecondaryControl() } ToolbarItem { PrimaryControl() } .visibilityPriority(.high) } The problem is that .visibilityPriority(_) requires iOS 27 or later, while typical apps aim for older systems such as iOS 26. What is your solution to keep the code simple?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Best Practice to adopt iPhone Duo
What's the best practices to adopt iPhone Duo for a production UIKit app? What few things we need to consider during the development? "As long as we use auto layout, it should be fine" is this correct term for iPhone Duo? Meaning, as long as our app use proper auto layout, our app should be able to support iPhone Duo properly.
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Where is the API for variable aperture of the iPhone 18 Pro?
According to Apple's press release (https://www.apple.com/pt/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/): Variable aperture also provides more control for creative pros by giving them the ability to manually adjust any of the four aperture settings in the Camera app, and an API is available to developers for even more control across the aperture range in their apps. Can a DTS engineer specify the quoted API please? I can't see it anywhere in the documentation yet. What does it mean "even more control across the aperture range"? Will it be possible to set the aperture in a 0.0-1.0 range?
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Can AlarmKit start app code for a spoken-time alarm?
Hello, I'm developing an iOS voice alarm app. Is there a supported public API that can launch or resume app code when an AlarmKit alarm fires, so it can announce the current time while the phone is locked, without user interaction or an internet connection? The announcement needs to reflect the time playback actually begins, including when an alarm is delayed. Pre-generated audio would also work if the app can select the correct recording at playback time. My prototype subscribes to AlarmManager.shared.alarmUpdates at app startup and attempts speech when the alarm becomes .alerting. This works in the foreground, but in background trials no speech attempt occurred before reopening the app. These trials did not test termination by iOS or user force-quit. Could you clarify whether this use case is supported when the app is suspended, terminated by iOS, or force-quit by the user? If so, which API should I use? If not, could you confirm the limitation or suggest a supported alternative? Test environment: iPhone 13, iOS 26.6.1 (23G83), Xcode 26.6, iPhoneOS 26.5 SDK; release build without a debugger attached. Thank you for your guidance.
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iPhone Duo : Using Group { NavigationStack { ... } } ignores the vertical toolbar
Hi, I was testing my app on iPhone Duo simulator and couldn't understand why even though I am using native navigation stack and toolbars, the toolbar items are not placed on the vertical space. With some debugging I found that it's due to the Group {} I am using Group - because I have a switch inside it where I switch between different types of views, and I insert an environment object only once in the Group {}.environment... I recreated the issue in a clean project, here is full source code: SourceCode.swift And the result when nesting the NavigationStack inside a Group {}. If I remove the Group, toolbar items are pushed to the vertical space as needed
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Appropriate API for measuring device-wide network traffic on iOS
I am developing a consumer iOS app for App Store distribution and would like to confirm the appropriate public API for the following use case. The app needs to measure the amount of network traffic passing through the device over short time intervals, for example once per second or more frequently. The app does not need to inspect packet contents, block or filter traffic, or provide a remote VPN service. It also should not generate dedicated network traffic solely for speed measurement. The goal is only to observe device-wide network traffic volume and convert that information into a simple real-time indicator for the user. I am currently investigating the Network Extension framework. Would NEPacketTunnelProvider be an appropriate API for this use case? If not, is there another supported Network Extension provider or other public iOS API intended for measuring device-wide network traffic in this manner? I would like to choose an architecture that is technically supported by Apple and appropriate for a consumer app distributed through the App Store before beginning implementation.
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2.5 weeks in 'Waiting for Review' for a metadata-only change - is this normal now?
Hi everyone, I'm posting here because I honestly don't know where else to get answers anymore. I've been trying to release my first app for about 2–3 months now, and the review process has been, frankly, a disaster for us. As a first-time publisher I've genuinely tried to do everything by the book — I've read the guidelines carefully, prepared reviewer notes, a demo account, sign-in instructions, everything that's recommended. But here's the pattern I keep running into: Every submission sits in "Waiting for Review" for around two weeks — currently even longer. I know the official expectation is that most apps are reviewed much faster, but that has never once been our experience. When the review finally happens, it stops at the first issue found. Instead of reviewing the whole app once and giving me a complete list of everything that needs fixing, I get exactly one rejection point, I fix it, resubmit — and then wait another two weeks just to learn about the next issue. If I got all findings in one pass, I could address everything in a single build. This one-issue-per-cycle loop is what turns a fixable week of work into months. Right now I've been waiting 2.5 weeks for a metadata-only change (updated store screenshots). No binary change at all. I've contacted App Review support to ask for a status update and have received no response. For context: the same app has been live on Google Play for several weeks and is doing well there. We're not trying to sneak anything past review — we want to comply. We just need to actually be told what to fix, ideally all at once, and to not lose two-plus weeks per iteration. So my questions: Is there any way to get a complete list of issues in one review pass instead of one rejection per cycle? Is a 2+ week "Waiting for Review" time normal right now, or is there something about our account/app that could be causing this? Is there any effective way to get a status update when support doesn't reply? (Expedited review requests haven't helped either.) I understand App Review has to handle enormous volume, and I'm not looking to bash anyone — but as a small developer, this process has been demoralizing. Any advice from people who've been through this, or any pointers from Apple folks who read here, would be hugely appreciated. Thanks.
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Possible iOS 27 Simulator bug with NowPlaying: metadata only appears after second lock cycle, playback buttons missing
Hi, I’m testing the new NowPlaying framework on iOS 27 using Xcode 27 and an iPhone 17 Simulator, and I’m seeing some behavior that I’m trying to determine is a Simulator issue or something incorrect in my implementation. I have a local AVPlayer playing an MP3 and a MediaSession conforming to MediaSessionRepresentable. The session publishes MusicContent with static artwork, AnimatedArtwork using the .tall aspect ratio, a MediaPlaybackSnapshot, and commands for play, pause, previous, next, and seek. The strange behavior is: I start playback and call requestToBecomeApplicationPrimary(). It succeeds and isApplicationPrimary becomes true, but isSystemPrimary remains false. I lock the Simulator for the first time. There is no Now Playing UI or metadata. I unlock it and return to the app. After recreating/re-registering the MediaSession and calling requestToBecomeApplicationPrimary() again, isSystemPrimary sometimes becomes true. When I lock the Simulator a second time, the Now Playing UI finally appears and the animated 3:4 artwork works correctly. However, the Lock Screen card still does not show the expected play/pause/previous/next buttons. It only shows the title, artist, progress bar, and volume control, despite those commands being included in commands. When the second session succeeds, the framework also starts requesting the artwork as expected: applicationPrimary: true systemPrimary: true Animated preview requested: (1206, 1608) ratio: tall Static artwork requested Animated video requested: (1206, 1608) ratio: tall Calling requestToBecomeSystemPrimary() directly has also consistently returned: internalFailure Playback itself continues correctly throughout all of this. So I’m trying to understand whether anyone else is seeing similar behavior with the iOS 27 Simulator: MediaSession becoming application-primary but not system-primary on the initial playback Now Playing metadata only appearing after a lock/unlock/re-registration cycle media commands being supplied but playback buttons missing from the Lock Screen requestToBecomeSystemPrimary() returning internalFailure I have not yet tested the same build on a physical iOS 27 device, so I’m particularly interested in whether this is currently a known Simulator limitation/bug or whether there is another step required when publishing a local playback MediaSession. Thanks!
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Xcode crashes every time I click blue project icon
Whenever I click the blue project button below for my ios application (in an attempt to get to Signing & Capabilities), my Xcode application crashes. I've tried the following: Deleting xcuserdata folder under project.xcworkspace Purging derived data in ~/Library/Developer/Xcode/DerivedData Clearing Xcode preferences with defaults delete com.apple.dt.Xcode
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Multiple unrelated apps hang at launch in NSURLBackgroundSession and are killed by iOS watchdog
Feedback ID: FB24937933 I’m seeing a persistent launch failure across multiple unrelated apps on an iPhone 15 Pro Max. Affected apps include Telegram, Box, LinkedIn, Amazon, Apple Podcasts, Shazam, and others. The behavior is consistent: I launch the app. The app stays on a black or frozen launch screen. After approximately 19–20 seconds, iOS terminates the app. Retrying may occasionally work temporarily, but the problem returns. Crash reports from multiple unrelated apps show essentially the same termination: EXC_CRASH / SIGKILL 0x8BADF00D scene-create watchdog transgression More importantly, the main thread repeatedly shows this pattern: xpc_connection_send_message_with_reply_sync NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY -[__NSURLBackgroundSession setupBackgroundSession] -[__NSURLBackgroundSession initWithConfiguration:delegate:delegateQueue:delegateDispatchQueue:] This appears to indicate that the app’s main thread is synchronously waiting for an XPC-backed system service while creating a background NSURLSession, and the response does not arrive before the scene-create watchdog timeout. I first reproduced this on iOS 26.6.2 and the problem still occurs after updating to iOS 27.0 (24A437). Troubleshooting already performed: • Force restart • Network Settings Reset • Background App Refresh disabled • VPN/proxy disabled • Affected apps deleted and reinstalled • iOS updated from 26.6.2 to 27.0 Because the same stack pattern is occurring across multiple unrelated third-party apps, as well as Apple apps such as Podcasts and Shazam, this does not appear to be isolated to a single application. Apple Support has also told me that similar cases have been reported and that the issue may be addressed in a future software update. Has anyone seen a system-level NSURLBackgroundSession / XPC service enter this kind of stuck state across multiple applications? Is there a known issue involving the background URLSession service or related networking daemon that could cause synchronous XPC calls during app launch to block until the watchdog terminates the process? I have submitted the full crash reports through Feedback Assistant under FB24937933.
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Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
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399
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15h
SplitViewController removed the ability to have a side menu on iPhone
Sometime pre-iOS 26 it was possible to use a SplitViewController so that on iPhone you saw the master as a side menu (e.g. hamburger), and the detail full screen. While on iPad you would see the master displayed in a sidebar that could be closed, with the detail fullscreen. This has changed, using a SplitViewController on iPhone now forces you into having 2 fullscreen screens, with a push/pop layout and a back button. In situations where you want the detail screen to open first, this results in users opening the app to find a back button already presented, despite having not navigated anywhere. They must "return" to a screen they never saw. I really despise this layout and find it to be quite a UX issue. But given the new iPhone Duo, using the SplitViewController is now one of the easiest ways to maintain the necessary responsiveness needed, forcing us to accept this behaviour on regular iPhones. Can we PLEASE get the old functionality back, where we can explicitly state on iPhone that the master will always be displayed as a menu?
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41
Activity
16h
PDF Widget Annotations Disappear After Saving in PDFKit (including with Preview)
The Problem When a user toggles radio buttons or checkboxes in a PDF using Preview, the widgets disappear following subsequent interactions after the file is saved and reopened. This renders the form fields unusable. Steps to Reproduce the Problem Open a PDF with radio buttons or checkboxes in Preview. Toggle a radio button or checkbox. Save and close the file. Re-open the PDF in Preview. Toggle the same button again. The button (and any others with the same field name) will disappear. Expected Results Toggling a radio button or checkbox should update the field value without causing the button (or related buttons) to disappear. This behavior is consistent with previous versions of PDFKit. What is Happening In Preview, interacting with radio buttons and checkboxes correctly updates their appearance as expected. Saving the PDF, however, causes the appearance dictionary to reference a new N entry that is a single appearance stream unassociated with any state. The annotation's AS entry is not updated. The original N entry remains but is no longer referenced. Subsequent interactions fail to update the visual presentation because the appearance stream is missing. Impact on User Experience Radio buttons and checkboxes may disappear and become unusable when toggled. PDF documents become irreparably altered after a button is toggled and the file is saved. PDF file size significantly increases when the file is saved. Users may believe they have successfully completed a form, only for the data to become inaccessible or invisible to recipients. Forms may need to be completely restarted or recreated from scratch if the original becomes unusable. The corrupted PDF structure might cause the file to render incorrectly or crash in third-party PDF viewers. Affected Apps/OSs Tested with Preview 11.0 (1147), as well as other apps that use PDFKit, on macOS Golden Gate 27.0 (26A428). This problem also affects PDFKit on iOS 27.0 and iPadOS 27.0. Feedback/bug report: FB24866826 Related Sample Output Original PDF File Checkbox widget annotation (6 0 obj), its appearance dictionary (17 0 obj), and normal appearance dictionary (18 0 obj). Button is not checked. 6 0 obj << /Border [ 0 0 0 ] /Rect [ 90 390 110 410 ] /T (button1) /F 4 /Subtype /Widget /DA (/.AppleSystemUIFont 13 Tf 0 g) /MK 16 0 R /C [ 0 ] /AP 17 0 R /V /Off /M (D:20260919225320Z00'00') /AS /Off /FT /Btn /Type /Annot /Ff 0 >> endobj 17 0 obj << /N 18 0 R >> endobj 18 0 obj << /Yes 20 0 R /Off 22 0 R >> endobj PDF File after Save Checkbox widget annotation object (6 0 obj), its new appearance dictionary object (8 0 obj), a new normal appearance stream object (20 0 obj), and the original appearance stream dictionary (now 21 0 obj). File saved after user checked button. 6 0 obj << /Ff 0 /Type /Annot /AS /Off /AP 8 0 R /MK 9 0 R /C [ 0 ] /FT /Btn /M (D:20260919225320Z00'00') /DA (/.AppleSystemUIFont 13 Tf 0 g) /Subtype /Widget /F 4 /Border [ 0 0 0 ] /Rect [ 90 390 110 410 ] /T (button1) /V (Yes) >> endobj 8 0 obj << /N 20 0 R >> endobj 20 0 obj << /Filter /FlateDecode /Resources << /ColorSpace << /CS1 [ /ICCBased 29 0 R ] /CS2 [ /ICCBased 30 0 R ] >> >> /BBox [ 0 0 20 20 ] /Type /XObject /Subtype /Form /Length 123 >> stream x UéA ¬0 Ô}≈|†≈nà¢úÛÇ* —SA =}Ïr(»ñµ≤w◊€YËà’|ÙÎŒç'óRï∂#SäÏÌü∞¢S‰Ì§ôRÌX }–É•åY Éçˆ BŒ H " *â´8™ˆZø6z⁄ÿ ”ú6ɀ੠"∫t˘‹;'¬ endstream endobj 21 0 obj << /Off 22 0 R /Yes 23 0 R >> endobj Note: No object references 21 0 obj in the PDF.
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Activity
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iOS 17 simulator is unresponsive in Device Hub
The iOS 17 simulator does not respond at all when I try to interact with it. The simulator is not frozen as I can still control appearance and launch apps via the right sidebar. Things like the home button and clicking on the screen simply don’t work. I am using Xcode 27 beta 6. Feedback ID: FB24674634
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StoreKit External Purchase Link entitlement granted by Support but not appearing in App ID / provisioning profile (Xcode signing blocked)
Hello, We have a critical, release-blocking issue with the StoreKit External Purchase Link entitlement (com.apple.developer.storekit.external-purchase-link) and would appreciate an engineer's help. We submitted a request for the External Purchase Link entitlement earlier this year. After no updates since February, we followed up with Apple Developer Support. Support confirmed the entitlement has already been granted to our account, but advised that Xcode is unable to display/select it and directed us to Feedback Assistant / the Developer Forums. However, the capability still does not appear as enabled on our App ID, and it is not included in our provisioning profiles. Current impact We cannot build or sign the app. Automatic signing fails because the provisioning profile is missing the entitlement, which blocks both development builds and release. What we're seeing Xcode – Signing & Capabilities Automatic signing fails with: Provisioning profile "iOS Team Provisioning Profile: ...." doesn't include the StoreKit External Purchase Link capability. StoreKit External Purchase Link capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. And: Entitlement com.apple.developer.storekit.external-purchase-link requires approval from Apple to include in a profile. Please request access to the associated capability. To continue building for device during request processing, remove entitlement and add upon approval. Provisioning profile detail (Xcode) The managed profile shows: Capabilities: 4 Included, 1 Missing → Missing StoreKit External Purchase Link, and Entitlements: 7 Included, 1 Missing → Missing com.apple.developer.storekit.external-purchase-link. Local entitlement configuration The entitlement is correctly added in our Xcode project, but builds fail due to the missing support in the provisioning profile. Apple Developer Portal – Edit App ID Configuration In the capability list, "StoreKit External Purchase Link" shows "No Requests" and cannot be selected/enabled. (The separate "StoreKit External Purchase" entry shows "No Status".) So the capability is not actually attached to the App ID on the portal, despite Support confirming the grant at the account level. What we've already tried Confirmed the entitlement is present in the app's .entitlements file. "Try Again" / regenerating the automatically managed provisioning profile in Xcode. Verified with Apple Developer Support, who confirmed the grant but could not enable it in Xcode/portal and referred us here. Question / request Since Support confirms the entitlement is granted at the account level but it does not appear as an assignable capability on the App ID or in the provisioning profiles, could an engineer please: Confirm whether the External Purchase Link entitlement is actually associated with our Team and this specific App ID, and Assign/enable the capability so it can be selected on the App ID and included in the provisioning profile? Environment: Xcode version: 27.0 macOS version: 26.6.2 Screenshots of the Xcode signing error, the provisioning profile detail, the local entitlement configuration, and the Developer Portal capability list are attached. Thank you very much for any assistance.
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Custom UIPresentationController cannot match iPhone Duo sheet vertical-bar behavior
Tested on iPhone Duo with iOS 27.1 in Xcode 27.1 Beta Presented VC returns .disabled from preferredVerticalBarBehavior. With UISheetPresentationController, the sheet's trailing safe-area inset is removed at all detents (including default medium and large, plus custom detents at various fixed heights). The interesting part: the status bar remains in the vertical bar for detents below UISheetPresentationControllerDetentResolutionContext.maximumDetentValue, but at detents that are greater than or equal to that maximumDetentValue, the status bar moves to the top. With a custom UIPresentationController: Default shouldPresentInFullscreen == true: trailing inset remains, regardless of presented VC's preferredVerticalBarBehavior (possibly expected) With shouldPresentInFullscreen == false: trailing inset is removed, but the status bar moves to the top regardless of the presented view's height. Using automatic as preferredVerticalBarBehavior keeps the status bar on the right, but also keeps the safe-area insets increased. Is UISheetPresentationController applying detent-aware, presentation-scoped vertical bar behavior? Is there a public way for a custom UIPresentationController to remove the sheet's vertical-bar inset while keeping the status bar vertical [until the presentation reaches full height]?
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1d
Guidance on iPhone Duo Supported Builds - For Review
What's the guidance on submitting new builds for App Review that include support for iPhone Duo/iPhone resizability? Will they work when building with Xcode 27 + if available for 27.1 or do we have to wait for new Xcode release? Any guidance from Apple and timeframe on build submission if our updates are ready and undergoing testing in simulator? Thank you.
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1d
Hinge listeners don't work in Keyboard Extension on iPhone Duo (iOS 27.1)
Hi, I've discovered that my Keyboard Extension is unable to detect any hinge status update on iPhone Duo. I tired both UIKit and SwiftUI approach - nothing works. Is there any workaround to make it work? Reproducible demo: https://www.icloud.com/iclouddrive/0460exMJtAdRkpk8EDjb751nw Xcode 27.1 (27A9269) iOS 27.1 beta 1 (24A94401) I also created a bug report: FB24883137
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Activity
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EASession intermittently opens with an input stream that never delivers data, iOS 27
We use ExternalAccessory to talk to a smart card, i.e. a YubiKey 5Ci, over Lightning. On iOS 27.0, most EASession objects we open are unable to receive. NSStreamEventHasBytesAvailable never fires on the input stream and not one byte arrives, yet the session reports no problem anywhere. Environment iPhone 11, iOS 27.0 build 24A437 (public release), YubiKey 5Ci on Lightning, protocol com.yubico.ylp. What we see on an affected session both streams streamStatus 2 (NSStreamStatusOpen) streamError on both nil NSStreamEventOpenCompleted fires on both hasSpaceAvailable before write YES write:maxLength: returns 18 of 18 NSStreamEventHasSpaceAvailable fires NSStreamEventErrorOccurred never NSStreamEventEndEncountered never NSStreamEventHasBytesAvailable never fires inputStream.hasBytesAvailable false on every poll over 10 s Everything reports success. Only the reply is missing. Behaviour A healthy session replies in single digit milliseconds. An affected one returns nothing at all, ever. The condition is set when the session is created and never changes. Opening another session on the same accessory is an independent roll of the dice. Quitting and relaunching the app does not help. Only physically detaching and reattaching the key does, after which connectionID increments and the next session works. 15 of 25 sessions affected on 24A437. Also 9 of 20 on the 24A5430a beta, so it predates the public release. Already ruled out Not a late reply, we waited 10 s. Not a missed event, we polled hasBytesAvailable directly about 200 times per failure. Not a leaked session, teardown is instrumented and every session deallocates exactly once. Not the hardware, another app on the same phone and key reads its serial and firmware every time, and that app opens one session and never closes it. The USB C interface of the same key, via CryptoTokenKit, never fails. Questions Is there any supported way to tell at creation time that an EASession input stream will not deliver data? Nothing we can read distinguishes the two cases. Is repeatedly creating and releasing EASession objects for the same accessory and protocol supported, and is any teardown step needed beyond clearing the delegates, closing the streams, removing them from the run loop and releasing the session? Is there a supported way to recover without asking the user to unplug the accessory?
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Simple solution for visibilityPriority for toolbar items.
The iPhone Duo provides varying space for toolbar items based on screen orientation. One approach uses .visibilityPriority(_) to keep higher-priority items visible longer as the window shrinks and items go to the overflow menu. For instance: .toolbar { ToolbarItem { SecondaryControl() } ToolbarItem { PrimaryControl() } .visibilityPriority(.high) } The problem is that .visibilityPriority(_) requires iOS 27 or later, while typical apps aim for older systems such as iOS 26. What is your solution to keep the code simple?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Best Practice to adopt iPhone Duo
What's the best practices to adopt iPhone Duo for a production UIKit app? What few things we need to consider during the development? "As long as we use auto layout, it should be fine" is this correct term for iPhone Duo? Meaning, as long as our app use proper auto layout, our app should be able to support iPhone Duo properly.
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Where is the API for variable aperture of the iPhone 18 Pro?
According to Apple's press release (https://www.apple.com/pt/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/): Variable aperture also provides more control for creative pros by giving them the ability to manually adjust any of the four aperture settings in the Camera app, and an API is available to developers for even more control across the aperture range in their apps. Can a DTS engineer specify the quoted API please? I can't see it anywhere in the documentation yet. What does it mean "even more control across the aperture range"? Will it be possible to set the aperture in a 0.0-1.0 range?
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Can AlarmKit start app code for a spoken-time alarm?
Hello, I'm developing an iOS voice alarm app. Is there a supported public API that can launch or resume app code when an AlarmKit alarm fires, so it can announce the current time while the phone is locked, without user interaction or an internet connection? The announcement needs to reflect the time playback actually begins, including when an alarm is delayed. Pre-generated audio would also work if the app can select the correct recording at playback time. My prototype subscribes to AlarmManager.shared.alarmUpdates at app startup and attempts speech when the alarm becomes .alerting. This works in the foreground, but in background trials no speech attempt occurred before reopening the app. These trials did not test termination by iOS or user force-quit. Could you clarify whether this use case is supported when the app is suspended, terminated by iOS, or force-quit by the user? If so, which API should I use? If not, could you confirm the limitation or suggest a supported alternative? Test environment: iPhone 13, iOS 26.6.1 (23G83), Xcode 26.6, iPhoneOS 26.5 SDK; release build without a debugger attached. Thank you for your guidance.
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Activity
2d
The dynamic effect of liquid glass is not controlled by the upper layer
Currently, the liquid glass of the button is not subject to layer control. When a toast is placed over the button, clicking it results in a white dot moving horizontally on top of the toast. On iPad, buttons placed near the edge of a popup-style page may also extend beyond the edge, and clickbounds has no effect. How can this issue be resolved
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
2d
iPhone Duo : Using Group { NavigationStack { ... } } ignores the vertical toolbar
Hi, I was testing my app on iPhone Duo simulator and couldn't understand why even though I am using native navigation stack and toolbars, the toolbar items are not placed on the vertical space. With some debugging I found that it's due to the Group {} I am using Group - because I have a switch inside it where I switch between different types of views, and I insert an environment object only once in the Group {}.environment... I recreated the issue in a clean project, here is full source code: SourceCode.swift And the result when nesting the NavigationStack inside a Group {}. If I remove the Group, toolbar items are pushed to the vertical space as needed
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2d
Appropriate API for measuring device-wide network traffic on iOS
I am developing a consumer iOS app for App Store distribution and would like to confirm the appropriate public API for the following use case. The app needs to measure the amount of network traffic passing through the device over short time intervals, for example once per second or more frequently. The app does not need to inspect packet contents, block or filter traffic, or provide a remote VPN service. It also should not generate dedicated network traffic solely for speed measurement. The goal is only to observe device-wide network traffic volume and convert that information into a simple real-time indicator for the user. I am currently investigating the Network Extension framework. Would NEPacketTunnelProvider be an appropriate API for this use case? If not, is there another supported Network Extension provider or other public iOS API intended for measuring device-wide network traffic in this manner? I would like to choose an architecture that is technically supported by Apple and appropriate for a consumer app distributed through the App Store before beginning implementation.
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2d
2.5 weeks in 'Waiting for Review' for a metadata-only change - is this normal now?
Hi everyone, I'm posting here because I honestly don't know where else to get answers anymore. I've been trying to release my first app for about 2–3 months now, and the review process has been, frankly, a disaster for us. As a first-time publisher I've genuinely tried to do everything by the book — I've read the guidelines carefully, prepared reviewer notes, a demo account, sign-in instructions, everything that's recommended. But here's the pattern I keep running into: Every submission sits in "Waiting for Review" for around two weeks — currently even longer. I know the official expectation is that most apps are reviewed much faster, but that has never once been our experience. When the review finally happens, it stops at the first issue found. Instead of reviewing the whole app once and giving me a complete list of everything that needs fixing, I get exactly one rejection point, I fix it, resubmit — and then wait another two weeks just to learn about the next issue. If I got all findings in one pass, I could address everything in a single build. This one-issue-per-cycle loop is what turns a fixable week of work into months. Right now I've been waiting 2.5 weeks for a metadata-only change (updated store screenshots). No binary change at all. I've contacted App Review support to ask for a status update and have received no response. For context: the same app has been live on Google Play for several weeks and is doing well there. We're not trying to sneak anything past review — we want to comply. We just need to actually be told what to fix, ideally all at once, and to not lose two-plus weeks per iteration. So my questions: Is there any way to get a complete list of issues in one review pass instead of one rejection per cycle? Is a 2+ week "Waiting for Review" time normal right now, or is there something about our account/app that could be causing this? Is there any effective way to get a status update when support doesn't reply? (Expedited review requests haven't helped either.) I understand App Review has to handle enormous volume, and I'm not looking to bash anyone — but as a small developer, this process has been demoralizing. Any advice from people who've been through this, or any pointers from Apple folks who read here, would be hugely appreciated. Thanks.
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