import UIKit import SceneKit import PlaygroundSupport
class BatteryDesignGenerator { // ... (previous code for design generation and optimization) }
class SolidStateLithiumBatteryAnimator { var batteryName: String var blueprintData: [[SCNNode]] var sceneView: SCNView
init(batteryName: String, blueprintData: [[SCNNode]]) {
self.batteryName = batteryName
self.blueprintData = blueprintData
// Create a scene view to display the 3D animation
self.sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 600, height: 400))
self.sceneView.backgroundColor = UIColor.white
self.sceneView.autoenablesDefaultLighting = true
self.sceneView.allowsCameraControl = true
self.sceneView.scene = SCNScene()
// Add the scene view to the playground live view
PlaygroundPage.current.liveView = sceneView
}
func animate() {
// Create a parent node to hold all the components
let parentNode = SCNNode()
// Add the blueprint components to the parent node
for row in blueprintData {
for component in row {
parentNode.addChildNode(component)
}
}
// Add the parent node to the scene
sceneView.scene?.rootNode.addChildNode(parentNode)
// Animate the parent node
let rotationAction = SCNAction.rotateBy(x: 0, y: 2 * .pi, z: 0, duration: 10)
let repeatAction = SCNAction.repeatForever(rotationAction)
parentNode.runAction(repeatAction)
}
}
// Battery design generation and optimization let generator = BatteryDesignGenerator()
let bestDesign = generator.optimizeDesign()
// Animation of the 3D representation let batteryName = "RevolutionY" let animator = SolidStateLithiumBatteryAnimator(batteryName: batteryName, blueprintData: bestDesign) animator.animate()