Animated blueprint of Solid-State Lithium Metal Battery

import UIKit import SceneKit import PlaygroundSupport

class BatteryDesignGenerator { // ... (previous code for design generation and optimization) }

class SolidStateLithiumBatteryAnimator { var batteryName: String var blueprintData: [[SCNNode]] var sceneView: SCNView

init(batteryName: String, blueprintData: [[SCNNode]]) {
    self.batteryName = batteryName
    self.blueprintData = blueprintData
    
    // Create a scene view to display the 3D animation
    self.sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 600, height: 400))
    self.sceneView.backgroundColor = UIColor.white
    self.sceneView.autoenablesDefaultLighting = true
    self.sceneView.allowsCameraControl = true
    self.sceneView.scene = SCNScene()
    
    // Add the scene view to the playground live view
    PlaygroundPage.current.liveView = sceneView
}

func animate() {
    // Create a parent node to hold all the components
    let parentNode = SCNNode()
    
    // Add the blueprint components to the parent node
    for row in blueprintData {
        for component in row {
            parentNode.addChildNode(component)
        }
    }
    
    // Add the parent node to the scene
    sceneView.scene?.rootNode.addChildNode(parentNode)
    
    // Animate the parent node
    let rotationAction = SCNAction.rotateBy(x: 0, y: 2 * .pi, z: 0, duration: 10)
    let repeatAction = SCNAction.repeatForever(rotationAction)
    parentNode.runAction(repeatAction)
}

}

// Battery design generation and optimization let generator = BatteryDesignGenerator()

let bestDesign = generator.optimizeDesign()

// Animation of the 3D representation let batteryName = "RevolutionY" let animator = SolidStateLithiumBatteryAnimator(batteryName: batteryName, blueprintData: bestDesign) animator.animate()

This is not github

Animated blueprint of Solid-State Lithium Metal Battery
 
 
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