import UIKit import PlaygroundSupport
class BlueprintView: UIView { override func draw(_ rect: CGRect) { guard let context = UIGraphicsGetCurrentContext() else { return }
// Set up drawing parameters
context.setLineWidth(2)
context.setStrokeColor(UIColor.black.cgColor)
// Draw the motor body
let bodyRect = CGRect(x: 100, y: 100, width: 200, height: 300)
context.stroke(bodyRect)
// Draw the plasma density input
let plasmaDensityRect = CGRect(x: 100, y: 50, width: 50, height: 30)
context.stroke(plasmaDensityRect)
// Draw the magnetic field strength input
let magneticFieldRect = CGRect(x: 250, y: 50, width: 50, height: 30)
context.stroke(magneticFieldRect)
// Draw the power output
let powerRect = CGRect(x: 100, y: 420, width: 50, height: 30)
context.stroke(powerRect)
// Draw the thrust output
let thrustRect = CGRect(x: 250, y: 420, width: 50, height: 30)
context.stroke(thrustRect)
// Add labels
let attributes: [NSAttributedString.Key: Any] = [
.font: UIFont.systemFont(ofSize: 14),
.foregroundColor: UIColor.black
]
let densityLabel = NSAttributedString(string: "Plasma Density", attributes: attributes)
densityLabel.draw(at: CGPoint(x: 100, y: 20))
let magneticFieldLabel = NSAttributedString(string: "Magnetic Field", attributes: attributes)
magneticFieldLabel.draw(at: CGPoint(x: 250, y: 20))
let powerLabel = NSAttributedString(string: "Power Output", attributes: attributes)
powerLabel.draw(at: CGPoint(x: 100, y: 390))
let thrustLabel = NSAttributedString(string: "Thrust Output", attributes: attributes)
thrustLabel.draw(at: CGPoint(x: 250, y: 390))
}
}
let blueprintView = BlueprintView(frame: CGRect(x: 0, y: 0, width: 400, height: 500)) blueprintView.backgroundColor = UIColor.white
PlaygroundPage.current.liveView = blueprintView