Discussing Potential Vision Pro Immersive Mobility Use Cases

We‘ve learned this week that Vision Pro in full immersive mode does not allow you to move around.

However, many of the most exciting use cases for immersive computing include medical rehabilitation and exercise, immersive classroom lab spaces for running experiments, virtual museum galleries and exhibits, and escape rooms.

These use cases require free movement capability, however. It would be a shame for Vision Pro to limit full immersive mode to stand-still tasks when many of these interesting and beneficial use cases exist.

Many existing products allow for mobility in VR by asking the user to define a safe walkable zone in their environment. For the use cases above, these are controlled environments in which bumping into real world objects is not a risk.

Also, many existing VR solutions do use VR in this capacity, and I think Vision Pro would be a great platform for extending the potential for these sorts of experiences given the additional capability of the software and hardware.

Is Apple interested in exploring potential solutions for enabling movement in full VR mode / is this feedback assistant-worthy?

I understand this is a v1 of the hardware and perhaps this problem is still being explored, and that future iterations might see major improvements.

It happens to be the case that almost all of the projects I’d like to pursue using Vision Pro require free mobility.

Post not yet marked as solved Up vote post of KTRosenberg Down vote post of KTRosenberg
1.5k views

Replies

The visionOS documentation here (https://developer.apple.com/documentation/visionos/creating-fully-immersive-experiences) states:

" When you start a fully immersive experience, visionOS defines a system boundary that extends 1.5 meters from the initial position of the person’s head. If their head moves outside of that zone, the system automatically stops the immersive experience and turns on the external video again. This feature is an assistant to help prevent someone from colliding with objects. "

For the reasons above, it would be great to enable larger user-defined tracking areas for controlled environments in which it's known to be safe to walk around. e.g. an open classroom, lab, hallway, museum space, medical space, or larger work ir play places. The user could start in passthrough mode and use gestures to define a rectangular boundary on the floor around them larger than the 1.5 meters.