Hello All,
I was wanting to create a 2d water/fluid like effect for an app that contains a graph. Something very simalar to this link/image below.
I was thinking since my end points could stay at the bottom of the iPhone and iPad screen I could animate the bezier path of points for the top line and set it to fill the complete oddly shaped path. Is this a fools errand can UIDynamics get me easier results? I am just looking for some advice on starting points. Eventually the subpaths in the top line will have to settle to the accurate graph readings but I wanted to add this "thinking/loading" animation effect before the graph gets populated. Is Core Animation the best route? I was thinking of testing a three sided square with the top part of the sqaure as the wavy jiggly line as a starting point. Does anyone see why I should avoid this route?
(Full disclosure/credit: This is from a designer named Joe Ski via Dribbble not me. I only show this as a visual reference to what I am trying to get close to in code.)
https://dribbble.com/shots/1694287-Animated-Graph?list=searches&offset=68